- Anime Fighting Simulator kagune tier list ranks five documented kagunes by combat output and utility.
- Blue Steel leads damage-focused matchups with strong area pressure and the highest listed X value.
- One Eye offers excellent burst potential, especially against bosses and tournament targets.
- Jason is a reliable close-range option with a powerful single-hit Z attack.
- Eye Patch is easier to understand, but its listed damage is lower than the other choices.
Anime Fighting Simulator Kagune Tier List
Anime Fighting Simulator kagune tier list rankings are most useful when they explain why each option performs well. This 2026 guide uses the documented attack values, cooldowns, tick counts, and boss damage data available for the five listed kagunes. It is a damage-first comparison rather than a claim that one kagune wins every situation.
The practical ranking below places Blue Steel and One Eye at the top because their listed X attacks provide the strongest boss and tournament damage. Jason follows with dependable burst, while Centipede gains value through repeated damage over time. Eye Patch remains functional, but its documented numbers are more modest.
Video Highlights:
- Kagune locations are shown near the Gym and Kagune Gacha.
- The showcase covers the listed kagune appearances and abilities.
- The footage is useful for visualizing attack animations and release effects.
- Treat the older showcase as a visual reference, not a guarantee of current balance.
| Tier | Kagune | Best Role | Main Reason |
|---|---|---|---|
| S | Blue Steel | Area pressure, boss damage | Highest listed X damage and strong multi-tick Z attack |
| S | One Eye | Burst damage, tournaments | Listed X value of 65 and repeated shard damage |
| A | Jason | Close-range burst | Strong Z value of 35 and X value of 45 |
| A | Centipede | Damage over time | Repeated Rampage hits and listed X value of 55 |
| B | Eye Patch | Simple entry option | Straightforward attacks, but lower listed damage values |
The source material includes an outdated showcase label and community-based rankings without displaying the poll results here. Use this list as a documented damage comparison, then verify live balance before spending resources.
The tier order should not be read as a universal answer for every player. Range, movement, hit confirmation, cooldown timing, and personal comfort can change the best choice. A player who consistently lands Jason’s close-range attacks may outperform someone who struggles to position Blue Steel’s area attacks.
Kagune Attacks and Damage Values
Each documented kagune uses a basic left-mouse attack that scales with Chakra and has a listed 5x scaling value with a 1-second cooldown. The signature move is assigned to the Z key in the available data. These attacks differ substantially in hit pattern: some deliver immediate burst, while others apply damage across multiple ticks.
| Kagune | Basic Attack | Signature Move | Listed Signature Scaling | Cooldown |
|---|---|---|---|---|
| Eye Patch | Left Mouse Button | Burst | 20x | 2s |
| Jason | Left Mouse Button | Double Slash | 35x | 2s |
| Centipede | Left Mouse Button | Rampage | 6x for 10 ticks | 4s |
| One Eye | Left Mouse Button | Shards | 5x for 15 ticks | 5s |
| Blue Steel | Left Mouse Button | Blue Flames | 13x for 8 ticks | 6s |
Burst and damage-over-time attacks require different habits. Eye Patch and Jason are easier to evaluate from a single activation because their signature attacks emphasize immediate slashes. Centipede, One Eye, and Blue Steel spread their listed damage across multiple ticks, making positioning and target retention more important.
Immediate Burst
- Jason delivers a 35x Double Slash
- Strong when a target remains nearby
- Rewards close-range timing
Damage Over Time
- One Eye reaches 15 listed ticks
- Centipede reaches 10 listed ticks
- Blue Steel reaches 8 listed ticks
Area Pressure
- Blue Flames covers the area ahead
- Useful against grouped targets
- Requires awareness of its longer cooldown
Use the basic attack to maintain pressure while the signature move is unavailable. For tick-based attacks, keep opponents inside the affected area instead of activating the move and immediately disengaging.
The listed scaling values should not be treated as direct damage totals without knowing the player’s Chakra statistics and the game’s current formulas. They are best used for relative comparison. A multi-tick attack can be excellent when every tick connects, but less efficient when a target escapes early.
Boss and Tournament Performance
The available data provides the same damage table for boss encounters and tournaments. This makes it possible to compare the documented signature attacks without inventing separate modes or unsupported modifiers.
| Move | Eye Patch | Jason | Centipede | One Eye | Blue Steel |
|---|---|---|---|---|---|
| Z | 20 | 35 | 6 per tick, 10 ticks | 5 per tick, 15 ticks | 13 per tick, 8 ticks |
| X | 5 per tick, 8 ticks | 45 | 55 | 65 | 70 |
For a damage-first ranking, the X row is especially important. Blue Steel has the highest listed X value at 70, followed by One Eye at 65, Centipede at 55, and Jason at 45. Eye Patch’s X attack is listed as 5 damage per tick for 8 ticks, so its effectiveness depends heavily on keeping the target in range.
The Z row tells a different story. Jason has the strongest immediate Z value at 35, while Blue Steel’s 13-per-tick attack can produce strong sustained pressure if its eight ticks connect. One Eye’s 15 ticks offer the longest listed damage sequence, but its per-tick value is lower.
| Combat Goal | Recommended Kagune | Why It Fits | Main Limitation |
|---|---|---|---|
| Highest listed X damage | Blue Steel | X is listed at 70 | Six-second Z cooldown |
| Longest listed tick sequence | One Eye | Shards reaches 15 ticks | Requires target retention |
| Strong immediate Z burst | Jason | Double Slash is listed at 35 | Close-range positioning |
| Repeated pressure | Centipede | Rampage uses 10 ticks | Four-second cooldown |
| Simple attack pattern | Eye Patch | Clear basic slash and burst structure | Lower listed damage profile |
Blue Steel is the strongest documented choice when your priority is the highest listed X damage and forward area pressure. One Eye is the closest alternative when sustained shard damage fits your positioning style better.
Do not compare only the largest number. Cooldown length, attack shape, and connection rate matter in live combat. A lower-value attack that lands consistently can produce better practical results than a higher-value ability that misses several ticks.
How to Find the Kagune Gacha
The documented route places the Kagune Gacha near the Gym. Players with the Gym unlocked can teleport there directly. Otherwise, leave spawn from the side with the training dummy, locate the red bridge, cross it, and continue toward the Gym area.
Reach the Gym
Teleport to the Gym if it is unlocked. If not, leave spawn from the side near the training dummy and look for the red bridge.
Cross the Red Bridge
Follow the bridge and continue across the area. The route uses the bridge as the main landmark from spawn.
Continue Toward the Gym
Move or fly beyond the bridge until the Gym comes into view. The Kagune Gacha is located farther along this route.
Use the Kagune Gacha
Interact with the gacha to pursue a kagune, then compare its role with the rankings and attack table before committing to it.
| Route Point | What to Look For | Action |
|---|---|---|
| Spawn | Training dummy side | Leave from this side of spawn |
| Midpoint | Red bridge | Cross the bridge |
| Destination | Gym | Travel toward the Gym |
| Final landmark | Kagune Gacha | Interact and review your result |
The route is based on the documented Gym and red-bridge landmarks. If the game changes its map layout, use the Gym teleport option or current in-game markers as the faster reference.
Before rolling or changing your setup, decide what you want from the kagune. A boss-focused player may prioritize Blue Steel or One Eye, while a player who prefers direct melee timing may feel more comfortable with Jason.
Choosing the Right Kagune
The best kagune depends on how reliably you can connect its signature move. Use the following selection framework instead of choosing only from the tier label.
Before You Commit:
- Decide whether you prefer burst damage or multi-tick pressure
- Check whether your playstyle keeps targets inside the attack area
- Compare cooldown length with the pace of your battles
- Test close-range positioning before favoring Jason
- Use boss and tournament values as relative benchmarks, not guaranteed outcomes
Blue Steel
Best for: Area pressure and top listed X damage.
Watch for: Longer Z cooldown and directional positioning.
One Eye
Best for: Extended shard pressure and high listed X damage.
Watch for: Five-second cooldown and target movement.
Jason
Best for: Players who prefer direct melee burst.
Watch for: Close-range requirements and positioning mistakes.
Centipede
Best for: Repeated damage across multiple ticks.
Watch for: Four-second cooldown and the need to maintain contact.
The Kagunes page on the Anime Fighting Simulator Wiki provides the documented attack descriptions, scaling values, cooldowns, and mode comparison tables used for this guide. It also identifies kagunes as abilities inspired by Tokyo Ghoul.
Evaluate a kagune over several fights rather than one activation. Track whether the signature move connects, how often you wait for its cooldown, and whether its range matches your movement habits.
A tier list is a starting point, not a replacement for execution. Blue Steel and One Eye have the strongest listed damage profiles, Jason offers a clear burst pattern, Centipede rewards sustained contact, and Eye Patch may suit players who want a simpler entry point.
Kagune Tier List FAQ
Q: What is the best kagune in the Anime Fighting Simulator kagune tier list?
Blue Steel ranks first for a damage-focused comparison because its listed X value is 70, the highest value in the available boss and tournament table. One Eye is a close alternative at 65.
Q: Is Jason better than Centipede?
They serve different roles. Jason has stronger immediate Z burst at 35, while Centipede offers repeated Rampage damage across 10 listed ticks and has an X value of 55.
Q: Which kagune is best for bosses?
Blue Steel is the strongest documented damage-first option because its X attack is listed at 70. One Eye also performs well on paper with a listed X value of 65 and 15 shard ticks.
Q: Are these rankings guaranteed to match the current meta?
No. The available showcase is labeled outdated, and the tier order is based on documented values rather than a complete current balance audit. Recheck live attacks and community rankings before investing heavily.
Balance, map locations, and attack behavior can change. Treat the 2026 ranking as a structured reference and confirm current in-game results before using rare resources.
The clearest conclusion is straightforward: choose Blue Steel for the highest listed X damage, One Eye for sustained shard pressure, Jason for immediate melee burst, and Centipede for repeated damage-over-time attacks. Eye Patch remains usable, but its documented damage profile places it below the other four choices in this comparison.