Anime Fighting Simulator quest locations: Route Guide - Quests

Anime Fighting Simulator quest locations: Route Guide

Find major quest NPCs, repeatable quest hubs, bosses, and dungeon routes in Anime Fighting Simulator with a practical 2026 location guide.

2026-09-22
Anime Fighting Simulator Wiki Team
Quick Guide
  • Anime Fighting Simulator quest locations include spawn, Dimension 2, the Swords teleport, and special training areas.
  • Boom starts the main questline inside the spawn building and opens the core progression route.
  • Zoru becomes important after the Sword of the Mist quest and can be reached through the Swords teleport menu.
  • Repeatable quests are grouped by dimension and provide useful Yen for continued stat training.
  • Update NPCs such as Chah-in, the Yen quest giver, and Shadow Monarch are near the newer Demon Castle content.

Anime Fighting Simulator Quest Locations Overview

The fastest way to learn Anime Fighting Simulator quest locations is to organize NPCs by progression route instead of searching the entire map at random. Start with Boom at spawn, then use the teleport menu for Zoru and Dimension 2 quest hubs. Newer update content is concentrated around the Dojo, Demon Castle, the abilities area, and the Jeju Island dungeon entrance.

Video Highlights:

  • Boom’s starting location inside the spawn building
  • Zoru’s access point through the teleport menu
  • Igris near the Demon Castle area
  • The Jeju Island dungeon entrance and key route
  • Chah-in and the nearby Yen quest NPC
Quest hubHow to reach itMain purpose
Spawn buildingEnter the starting buildingBegin Boom’s main questline
Swords teleportOpen Teleport and select the Swords tabReach Zoru’s sword quests
Dimension gatesUse the gates to enter Dimension 2Continue advanced main quests
Secret Training GroundUse the Strength teleport optionsFind Yuhara and later progression
DojoTeleport back to the DojoAccess the dungeon key entrance

Main Progression

  • Boom begins the primary quest chain.
  • His objectives cover training, enemies, abilities, and weapons.
  • Completing this route unlocks later NPC interactions.

Sword Route

  • Zoru handles sword-focused progression.
  • Use the Swords teleport rather than flying across the map.
  • His quests begin after the Sword of the Mist milestone.

Update Route

  • Chah-in and the nearby Yen quest NPC support newer content.
  • Demon Castle connects to Igris and Shadow Monarch activities.
  • The Dojo leads to the Jeju Island dungeon entrance.
Navigation Tip

Use the teleport menu whenever a named destination is available. Teleporting to Zoru, Dimension 2, or a training area is usually faster than manually flying between islands.

Main Quest NPCs and Unlock Order

Boom is the first major quest giver and can be found inside the spawn building. His questline moves from basic stat training into enemy objectives, advanced training thresholds, and ability rewards. Because this route establishes the player’s progression, it should normally be completed before spending time on harder specialty questlines.

The quest reference lists Boom’s progression through rewards such as Rapid Punch, Katana, Flight, Instinct, Soul Cutter, Fourth Gate, Black Flash, Vasto Mask, and Planetary Sphere. The exact requirement rises sharply, so use repeatable quests and training areas to support the later steps.

NPCLocation methodQuest focusNotable progression
BoomSpawn buildingTraining and enemy objectivesPowers, swords, Yen, and early progression
RoshiDimension 2 through the Dimension gatesAdvanced training and enemy defeatsBig Bang Kamehameha and later abilities
ZoruTeleport menu, Swords tabSword stat milestonesSword rewards from Triple Bladed Scythe to Excalibur
YuharaSecret Training Ground through Strength teleportLater questlineQuest details are listed as pending in the reference
Chah-inNear the area where new abilities are obtainedSide quest progressionQuest rewards can include titles or related bonuses
1

Start with Boom

Enter the spawn building and speak with Boom. Complete his early training objectives before searching for advanced quest NPCs.

2

Finish the Required Main Milestone

Continue Boom’s route until the Sword of the Mist objective is completed. This milestone allows access to Zoru’s questline.

3

Move to Zoru

Open the teleport menu, choose the Swords tab, and teleport directly to Zoru. Focus on sword training before accepting later sword-based objectives.

4

Enter Dimension 2

After the main route allows it, use the Dimension gates to reach Roshi and the advanced repeatable quest hubs.

5

Check Specialty NPCs

Visit Yuhara, Chah-in, and the nearby update NPCs only after your core stats and travel options are ready.

Progression Warning

Some NPCs are visible before their quests are available. If an interaction does not start a quest, check whether a previous Boom, Zoru, ability, or mastery requirement has been completed.

Repeatable Quest Locations by Dimension

Repeatable quests are useful when a player needs Yen, mastery progress, or a reliable enemy route between major objectives. The available quest givers are separated between Dimension 1 and Dimension 2. Each NPC offers enemy-specific objectives, so choose a location that matches your current strength and travel time.

The table below summarizes the repeatable quest hubs recorded in the quest reference.

DimensionNPCTargetsListed Yen rewards
Dimension 1CopThugs, Cyclops125 / 275 Yen
Dimension 1TokiCommissioners, Aogiri450 / 600 Yen
Dimension 1KazashiSand Ninjas, Sound Ninjas1,500 / 1,750 Yen
Dimension 1IcemanPirates, Fishmen4,500 / 5,500 Yen
Dimension 1PickleSaiyans, Saiyan Captains11.25K / 22.5K Yen
Dimension 1TadaSorcerers, Curse Spirits85K / 400K Yen
Dimension 1InspectorGoblins, Demon Knights1M / 2M Yen
Dimension 2SoupMarines, Destroyers12M / 75M Yen
Dimension 2RokyaHollows, Menos Grande200M / 800M Yen
Dimension 2BlossomWhite Plants2B Yen
Dimension 2GrillinDemons, Saibamen, Frieza Soldiers8B / 15B / 40B Yen
Dimension 2KanjoOni, Brute Oni50B / 65B Yen
Dimension 2Kumen RiderRangoons, Tadpoles85B / 110B Yen

For efficient farming, use the strongest repeatable quest that you can complete without excessive travel or failed fights. A higher listed reward is helpful, but a shorter completion cycle may be better when you are still building stats.

Early Farming

Cop, Toki, and Kazashi are useful while progressing through Dimension 1. Their enemy groups support early Yen gains and main quest objectives.

Midgame Farming

Iceman, Pickle, Tada, and Inspector cover pirates, Saiyans, sorcerers, goblins, and Demon Knights.

Advanced Farming

Soup through Kumen Rider provide Dimension 2 targets with much larger listed Yen rewards and stronger enemy requirements.

Farming Advice

Match repeatable quests to objectives you already need. For example, choose a Goblin or Demon Knight quest when a main quest requires those enemies instead of farming Yen in a separate area.

Demon Castle, Dungeon, and Update Quest Locations

Several important update locations are connected by a short route. Begin at the Dojo, then inspect the nearby update areas and use teleport options to reach Demon Castle when needed. The newer content includes NPC quests, bosses, crafting materials, and the Jeju Island dungeon entrance.

Igris is associated with the Demon Castle area. The practical route is to teleport to the Chakra area, select Demon Castle, and fly down into the building where the boss can be found. Igris is described as appearing on a ten-minute cycle in the reference material, so check the area when the timer is close.

The Dojo contains a large blue key entrance. Dungeon keys obtained through the update’s boss content are used there to enter Jeju Island, where additional encounters and materials are available.

LocationRouteMain activity
Demon CastleTeleport to Chakra area, choose Demon Castle, fly into the buildingFind Igris and related content
Shadow Monarch towerTravel through the Demon Castle area to the towerCrafting interaction using update materials
Dojo key entranceReturn to the Dojo and inspect the large blue keyEnter Jeju Island with dungeon keys
Jeju IslandUse the Dojo entrance after obtaining keysDungeon encounters and material rewards
Chah-in areaCheck near the new abilities areaBegin the Chah-in side quest
Nearby Yen NPCLook just left of Chah-inAccept repeatable Yen quests

Shadow Monarch’s crafting interaction requires materials listed as five chitin, ten wings, and two monster souls. These materials are associated with dungeon and boss activity, so prepare your combat setup before attempting the crafting route.

Update Route Checklist:

  • Visit Chah-in near the new abilities area
  • Check the Yen quest NPC to her left
  • Use the Chakra teleport to reach Demon Castle
  • Inspect the tower for Shadow Monarch
  • Return to the Dojo and use dungeon keys at the blue entrance
Location Check

Names and update areas can change as new content is added. When an NPC is not visible, verify the related teleport destination, quest prerequisite, or dungeon access requirement before assuming the NPC was removed.

Quest Planning, Daily Tasks, and FAQ

Quest locations are easiest to manage when you separate permanent progression from repeatable tasks. Main quests unlock abilities and weapons, side quests provide upgrades or special rewards, and daily or Fighting Pass quests offer additional resources.

Daily quests include stat training, boss defeats, playtime, player battles, and cooperative play objectives. Fighting Pass quests are separate from daily quests: daily Fighting Pass tasks award 50 XP, while weekly tasks award 400 XP according to the reference material.

Quest typeBest useExamples
Main questUnlock core progressionBoom, Roshi, and Zoru questlines
Side questGain upgrades or special benefitsBruce, Hogan, Jogu, Luffy, and Doctor
Title questUnlock a title with player buffsJoe, Toad Sage, Ghoul, and Blade Dancer
Special questCraft or unlock exclusive specialsCurse King, Alquior, Vigo, Polo, and others
Repeatable questFarm Yen and masteryDimension 1 and Dimension 2 NPC hubs
Daily questComplete short rotating objectivesTraining, boss, playtime, and player tasks
Fighting Pass questEarn pass XPDaily and weekly stat or dungeon goals

The Anime Fighting Simulator Quests wiki page is useful for checking individual objectives and reward tables before beginning a long questline.

Q: Where does the main questline begin in Anime Fighting Simulator?

The main questline begins with Boom inside the spawn building. His quests introduce training, enemies, abilities, and weapons before later NPCs become available.

Q: How do I find Zoru?

Complete the required Boom milestone for the Sword of the Mist, then open the teleport menu and select Zoru through the Swords tab.

Q: Where is Igris located?

Teleport to the Chakra area, choose Demon Castle, and fly down into the building connected to the boss area. Check the timer because the encounter follows a recurring spawn cycle.

Q: What is the fastest way to reach repeatable quests?

Use the appropriate Dimension teleport or gate, then select a repeatable NPC whose enemy target matches your current objectives. Dimension 1 supports earlier farming, while Dimension 2 offers higher listed Yen rewards.

Final Route Tip

Keep one main quest, one repeatable quest, and one daily objective active when possible. This lets a single training or combat session advance several progression systems at once.