- Anime Fighting Simulator quest locations include spawn, Dimension 2, the Swords teleport, and special training areas.
- Boom starts the main questline inside the spawn building and opens the core progression route.
- Zoru becomes important after the Sword of the Mist quest and can be reached through the Swords teleport menu.
- Repeatable quests are grouped by dimension and provide useful Yen for continued stat training.
- Update NPCs such as Chah-in, the Yen quest giver, and Shadow Monarch are near the newer Demon Castle content.
Anime Fighting Simulator Quest Locations Overview
The fastest way to learn Anime Fighting Simulator quest locations is to organize NPCs by progression route instead of searching the entire map at random. Start with Boom at spawn, then use the teleport menu for Zoru and Dimension 2 quest hubs. Newer update content is concentrated around the Dojo, Demon Castle, the abilities area, and the Jeju Island dungeon entrance.
Video Highlights:
- Boom’s starting location inside the spawn building
- Zoru’s access point through the teleport menu
- Igris near the Demon Castle area
- The Jeju Island dungeon entrance and key route
- Chah-in and the nearby Yen quest NPC
| Quest hub | How to reach it | Main purpose |
|---|---|---|
| Spawn building | Enter the starting building | Begin Boom’s main questline |
| Swords teleport | Open Teleport and select the Swords tab | Reach Zoru’s sword quests |
| Dimension gates | Use the gates to enter Dimension 2 | Continue advanced main quests |
| Secret Training Ground | Use the Strength teleport options | Find Yuhara and later progression |
| Dojo | Teleport back to the Dojo | Access the dungeon key entrance |
Main Progression
- Boom begins the primary quest chain.
- His objectives cover training, enemies, abilities, and weapons.
- Completing this route unlocks later NPC interactions.
Sword Route
- Zoru handles sword-focused progression.
- Use the Swords teleport rather than flying across the map.
- His quests begin after the Sword of the Mist milestone.
Update Route
- Chah-in and the nearby Yen quest NPC support newer content.
- Demon Castle connects to Igris and Shadow Monarch activities.
- The Dojo leads to the Jeju Island dungeon entrance.
Use the teleport menu whenever a named destination is available. Teleporting to Zoru, Dimension 2, or a training area is usually faster than manually flying between islands.
Main Quest NPCs and Unlock Order
Boom is the first major quest giver and can be found inside the spawn building. His questline moves from basic stat training into enemy objectives, advanced training thresholds, and ability rewards. Because this route establishes the player’s progression, it should normally be completed before spending time on harder specialty questlines.
The quest reference lists Boom’s progression through rewards such as Rapid Punch, Katana, Flight, Instinct, Soul Cutter, Fourth Gate, Black Flash, Vasto Mask, and Planetary Sphere. The exact requirement rises sharply, so use repeatable quests and training areas to support the later steps.
| NPC | Location method | Quest focus | Notable progression |
|---|---|---|---|
| Boom | Spawn building | Training and enemy objectives | Powers, swords, Yen, and early progression |
| Roshi | Dimension 2 through the Dimension gates | Advanced training and enemy defeats | Big Bang Kamehameha and later abilities |
| Zoru | Teleport menu, Swords tab | Sword stat milestones | Sword rewards from Triple Bladed Scythe to Excalibur |
| Yuhara | Secret Training Ground through Strength teleport | Later questline | Quest details are listed as pending in the reference |
| Chah-in | Near the area where new abilities are obtained | Side quest progression | Quest rewards can include titles or related bonuses |
Start with Boom
Enter the spawn building and speak with Boom. Complete his early training objectives before searching for advanced quest NPCs.
Finish the Required Main Milestone
Continue Boom’s route until the Sword of the Mist objective is completed. This milestone allows access to Zoru’s questline.
Move to Zoru
Open the teleport menu, choose the Swords tab, and teleport directly to Zoru. Focus on sword training before accepting later sword-based objectives.
Enter Dimension 2
After the main route allows it, use the Dimension gates to reach Roshi and the advanced repeatable quest hubs.
Check Specialty NPCs
Visit Yuhara, Chah-in, and the nearby update NPCs only after your core stats and travel options are ready.
Some NPCs are visible before their quests are available. If an interaction does not start a quest, check whether a previous Boom, Zoru, ability, or mastery requirement has been completed.
Repeatable Quest Locations by Dimension
Repeatable quests are useful when a player needs Yen, mastery progress, or a reliable enemy route between major objectives. The available quest givers are separated between Dimension 1 and Dimension 2. Each NPC offers enemy-specific objectives, so choose a location that matches your current strength and travel time.
The table below summarizes the repeatable quest hubs recorded in the quest reference.
| Dimension | NPC | Targets | Listed Yen rewards |
|---|---|---|---|
| Dimension 1 | Cop | Thugs, Cyclops | 125 / 275 Yen |
| Dimension 1 | Toki | Commissioners, Aogiri | 450 / 600 Yen |
| Dimension 1 | Kazashi | Sand Ninjas, Sound Ninjas | 1,500 / 1,750 Yen |
| Dimension 1 | Iceman | Pirates, Fishmen | 4,500 / 5,500 Yen |
| Dimension 1 | Pickle | Saiyans, Saiyan Captains | 11.25K / 22.5K Yen |
| Dimension 1 | Tada | Sorcerers, Curse Spirits | 85K / 400K Yen |
| Dimension 1 | Inspector | Goblins, Demon Knights | 1M / 2M Yen |
| Dimension 2 | Soup | Marines, Destroyers | 12M / 75M Yen |
| Dimension 2 | Rokya | Hollows, Menos Grande | 200M / 800M Yen |
| Dimension 2 | Blossom | White Plants | 2B Yen |
| Dimension 2 | Grillin | Demons, Saibamen, Frieza Soldiers | 8B / 15B / 40B Yen |
| Dimension 2 | Kanjo | Oni, Brute Oni | 50B / 65B Yen |
| Dimension 2 | Kumen Rider | Rangoons, Tadpoles | 85B / 110B Yen |
For efficient farming, use the strongest repeatable quest that you can complete without excessive travel or failed fights. A higher listed reward is helpful, but a shorter completion cycle may be better when you are still building stats.
Early Farming
Cop, Toki, and Kazashi are useful while progressing through Dimension 1. Their enemy groups support early Yen gains and main quest objectives.
Midgame Farming
Iceman, Pickle, Tada, and Inspector cover pirates, Saiyans, sorcerers, goblins, and Demon Knights.
Advanced Farming
Soup through Kumen Rider provide Dimension 2 targets with much larger listed Yen rewards and stronger enemy requirements.
Match repeatable quests to objectives you already need. For example, choose a Goblin or Demon Knight quest when a main quest requires those enemies instead of farming Yen in a separate area.
Demon Castle, Dungeon, and Update Quest Locations
Several important update locations are connected by a short route. Begin at the Dojo, then inspect the nearby update areas and use teleport options to reach Demon Castle when needed. The newer content includes NPC quests, bosses, crafting materials, and the Jeju Island dungeon entrance.
Igris is associated with the Demon Castle area. The practical route is to teleport to the Chakra area, select Demon Castle, and fly down into the building where the boss can be found. Igris is described as appearing on a ten-minute cycle in the reference material, so check the area when the timer is close.
The Dojo contains a large blue key entrance. Dungeon keys obtained through the update’s boss content are used there to enter Jeju Island, where additional encounters and materials are available.
| Location | Route | Main activity |
|---|---|---|
| Demon Castle | Teleport to Chakra area, choose Demon Castle, fly into the building | Find Igris and related content |
| Shadow Monarch tower | Travel through the Demon Castle area to the tower | Crafting interaction using update materials |
| Dojo key entrance | Return to the Dojo and inspect the large blue key | Enter Jeju Island with dungeon keys |
| Jeju Island | Use the Dojo entrance after obtaining keys | Dungeon encounters and material rewards |
| Chah-in area | Check near the new abilities area | Begin the Chah-in side quest |
| Nearby Yen NPC | Look just left of Chah-in | Accept repeatable Yen quests |
Shadow Monarch’s crafting interaction requires materials listed as five chitin, ten wings, and two monster souls. These materials are associated with dungeon and boss activity, so prepare your combat setup before attempting the crafting route.
Update Route Checklist:
- Visit Chah-in near the new abilities area
- Check the Yen quest NPC to her left
- Use the Chakra teleport to reach Demon Castle
- Inspect the tower for Shadow Monarch
- Return to the Dojo and use dungeon keys at the blue entrance
Names and update areas can change as new content is added. When an NPC is not visible, verify the related teleport destination, quest prerequisite, or dungeon access requirement before assuming the NPC was removed.
Quest Planning, Daily Tasks, and FAQ
Quest locations are easiest to manage when you separate permanent progression from repeatable tasks. Main quests unlock abilities and weapons, side quests provide upgrades or special rewards, and daily or Fighting Pass quests offer additional resources.
Daily quests include stat training, boss defeats, playtime, player battles, and cooperative play objectives. Fighting Pass quests are separate from daily quests: daily Fighting Pass tasks award 50 XP, while weekly tasks award 400 XP according to the reference material.
| Quest type | Best use | Examples |
|---|---|---|
| Main quest | Unlock core progression | Boom, Roshi, and Zoru questlines |
| Side quest | Gain upgrades or special benefits | Bruce, Hogan, Jogu, Luffy, and Doctor |
| Title quest | Unlock a title with player buffs | Joe, Toad Sage, Ghoul, and Blade Dancer |
| Special quest | Craft or unlock exclusive specials | Curse King, Alquior, Vigo, Polo, and others |
| Repeatable quest | Farm Yen and mastery | Dimension 1 and Dimension 2 NPC hubs |
| Daily quest | Complete short rotating objectives | Training, boss, playtime, and player tasks |
| Fighting Pass quest | Earn pass XP | Daily and weekly stat or dungeon goals |
The Anime Fighting Simulator Quests wiki page is useful for checking individual objectives and reward tables before beginning a long questline.
Q: Where does the main questline begin in Anime Fighting Simulator?
The main questline begins with Boom inside the spawn building. His quests introduce training, enemies, abilities, and weapons before later NPCs become available.
Q: How do I find Zoru?
Complete the required Boom milestone for the Sword of the Mist, then open the teleport menu and select Zoru through the Swords tab.
Q: Where is Igris located?
Teleport to the Chakra area, choose Demon Castle, and fly down into the building connected to the boss area. Check the timer because the encounter follows a recurring spawn cycle.
Q: What is the fastest way to reach repeatable quests?
Use the appropriate Dimension teleport or gate, then select a repeatable NPC whose enemy target matches your current objectives. Dimension 1 supports earlier farming, while Dimension 2 offers higher listed Yen rewards.
Keep one main quest, one repeatable quest, and one daily objective active when possible. This lets a single training or combat session advance several progression systems at once.