Anime Fighting Simulator quest guide: Step-by-Step Route - Quests

Anime Fighting Simulator quest guide: Step-by-Step Route

Follow this Anime Fighting Simulator quest guide for NPC locations, progression routes, rewards, repeatable quests, and efficient training tips.

2026-09-22
Anime Fighting Simulator Wiki Team
Quick Guide
  • Anime Fighting Simulator quest guide: Follow NPC questlines in progression order.
  • Main route: Start with Boom, then unlock Roshi and later specialized quest givers.
  • Best rewards: Quests provide Yen, Chikara, powers, swords, titles, and upgrade items.
  • Efficient farming: Use repeatable quests when training requirements become expensive.
  • Preparation: Train several stats together instead of focusing on only one attribute.

Anime Fighting Simulator Quest Guide Basics

Anime Fighting Simulator quest guide routes are built around NPC progression, training milestones, enemy defeats, and unlock requirements. Quests are not limited to one storyline: the game includes main quests, side quests, title quests, special-unlock quests, repeatable quests, daily tasks, and Fighting Pass objectives.

The most reliable starting point is Boom, who is found inside the spawn building. His questline introduces the core stats, early abilities, weapons, and currencies. After completing Boom’s available route, additional NPCs become accessible through Dimension 2, teleport menus, or specific unlock conditions.

Video Highlights:

  • New update locations, including the quest NPC area.
  • Repeatable quest NPCs and special-related progression.
  • Skill points earned through milestones such as training, bosses, towers, dungeons, and champions.
  • Permanent stat bonuses and weekend progression considerations.

Main Quests

  • Begin with Boom
  • Progress through increasingly large stat requirements
  • Unlock powers, swords, and major NPC routes

Side Quests

  • Improve existing abilities
  • Unlock upgrades such as Super Human 2
  • Often require a specific power or prior quest

Special Quests

  • Unlock or craft advanced specials
  • Require bosses, dungeons, mastery, or materials
  • Often provide Chikara and rerolls
Quest categoryMain purposeTypical rewards
MainAdvance through the core progressionYen, powers, swords, access to NPCs
SideAdd upgrades and optional abilitiesChikara, movement upgrades, enhanced powers
TitleEarn titles with player buffsTitles, Yen, Chikara, occasional mounts
SpecialUnlock or craft exclusive specialsSpecials, crafting materials, rerolls
RepeatableFarm resources after meeting requirementsYen and mastery progress
Route Planning

Accept the next available quest before training whenever possible. This lets your normal stat sessions count toward progression instead of creating unnecessary extra work.

Main Quest Route: Boom, Roshi, and Zoru

Boom’s questline is the foundation for most new players. Early objectives include training Strength, Chakra, Sword, Durability, Speed, and Agility. The route also introduces abilities such as Rapid Punch, Water Running, Dash, Flight, Instinct, and several combat techniques.

As the requirements increase, some quests shift from simple stat training to enemy defeats. These include Thugs, Commissioners, Sand Ninjas, Pirates, Saiyans, Sorcerers, Hollows, Menos Grande, and other themed enemies. Keep the active quest visible so you can choose training areas and combat zones efficiently.

Progression stageExample objectiveNotable reward or result
Early BoomTrain 5–100 Strength or ChakraYen and early abilities
Basic combatDefeat Thugs or KumoYen and progression
Intermediate trainingReach 500–5K stat requirementsDash, Flight, and combat powers
Advanced BoomTrain into million and billion rangesMajor powers and larger Yen rewards
Endgame BoomDefeat themed enemies or train extreme statsHigh-value powers and access progression

After Boom’s route, Roshi can be found by traveling to Dimension 2 through the Dimension gates. His quests continue with large-scale training goals and enemy challenges, including Demons, Saibamen, and Frieza Force members. The listed Roshi route also includes rewards such as Big Bang Kamehameha, Perfect Counter, and Cruel Sun.

Zoru becomes relevant after the Sword of the Mist quest. He can be reached through the Swords section of the Teleport menu. His questline is focused almost entirely on Sword training and provides a long sequence of weapon rewards.

NPCAccess conditionMain focusExample reward
BoomAvailable at the spawn buildingGeneral stats and early enemiesRapid Punch, Flight, Spirit Bomb
RoshiFinish Boom’s questline; travel to Dimension 2High-tier training and enemy defeatsBig Bang Kamehameha, Perfect Counter
ZoruComplete the Sword of the Mist questSword stat progressionTriple Bladed Scythe, Moon Blade
YuharaFinish Zoru’s listed routeLater progressionQuest details listed as pending
1

Start with Boom

Accept Boom’s first quest inside the spawn building. Train the requested stat rather than spreading every early session across unrelated attributes.

2

Unlock Core Abilities

Continue until movement and combat rewards such as Water Running, Dash, Flight, and Instinct become available.

3

Clear Enemy Objectives

When a quest changes to enemy defeats, move to the matching area and complete the required number before returning to training.

4

Enter Dimension 2

After Boom’s route, use the Dimension gates to reach Roshi and continue the next progression branch.

5

Build Sword Progression

Complete the Sword of the Mist requirement, then use the Swords teleport menu to begin Zoru’s weapon-focused quests.

Requirement Check

Several later NPCs require a specific completed quest, power, mastery level, or location. If an NPC does not offer a quest, verify the prerequisite before spending resources elsewhere.

Side, Title, and Special Questlines

Optional questlines are valuable because they can improve movement, dodging, training, titles, and special access. They should be approached according to your current build rather than completed randomly.

For example, Bruce offers Leg Weights and movement-related upgrades. Hogan becomes available after the Super Human quest and leads toward Super Human 2. Silver Hair requires Observation Haki and increases Instinct Dodge through a sequence of Durability and Speed objectives. Bucci requires Air Walk or Geppo and improves Air Walk jumps.

Quest giverRequirementMain objectiveKey reward
BruceCan be approached earlyTrain Sword, Speed, and AgilityLeg Weights and movement abilities
HoganComplete Boom’s Super Human questTrain stats and defeat SaiyansSuper Human 2
Silver HairUnlock Observation HakiTrain Durability and SpeedAdditional Instinct Dodge
BucciHave Air Walk or GeppoTrain Speed and AgilityAdditional Air Walk Jump
LufeReach Rubber fruit mastery 50Defeat Pirates, Fishmen, and Crocodile2nd Gear
JoguFollow cursed-energy objectivesTrain stats and defeat cursed enemiesChikara and Trait Crystals

Title quests are separate progression tracks that reward permanent-style identity bonuses through equipable titles. Joe’s route leads to Star Crusader, Toad Sage’s route leads to Toad Sage and the Gama mount, and Ghoul’s route leads to Anteiku. Blade Dancer’s longer route culminates in the National Hunter title after several boss and dungeon objectives.

Special quests are more restrictive. Curse King’s route is required to craft Shrine, while Alquior’s route unlocks access to Murcielago crafting. Vigo’s chain awards the White Fragment needed for Vasto Lorde, but it requires Black Moon reiatsu. Polo’s route requires the Phoenix fruit and unlocks Phoenix: Full Transformation.

Movement

Bruce and Bucci improve mobility, jumps, and travel efficiency.

Combat

Hogan, Lufe, and Jogu lead toward stronger combat abilities.

Titles

Joe, Toad Sage, Ghoul, and Blade Dancer reward special titles.

Crafting

Curse King, Alquior, Vigo, and Polo unlock special-related crafting paths.

Best Optional Priority

Prioritize quests that unlock movement or training improvements first. These upgrades make later stat requirements and enemy routes easier to manage.

Repeatable, Daily, and Fighting Pass Quests

Repeatable quests are designed for resource farming after you meet their Total Stat requirements. They are especially useful when a main quest requires a large amount of Yen or when you need additional mastery progress.

Dimension 1 repeatable quests range from Thugs and Cyclops to Goblins and Demon Knights. Dimension 2 offers higher-value targets such as Marines, Hollows, Menos Grande, Demons, Saibamen, Oni, and Brute Oni.

LocationNPCExample targetsListed Yen reward
Dimension 1Cop5 Thugs or 5 Cyclops125–275
Dimension 1IcemanPirates or Fishmen4.5K–5.5K
Dimension 1PickleSaiyans or Saiyan Captains11.25K–22.5K
Dimension 1TadaSorcerers or Curse Spirits85K–400K
Dimension 2SoupMarines or Destroyers12M–75M
Dimension 2RokyaHollows or Menos Grande200M–800M
Dimension 2GrillinDemons, Saibamen, or Frieza Soldiers8B–40B
Dimension 2KanjoOni or Brute Oni50B–65B

Daily quests are separate from Fighting Pass quests. Their objectives include training a stat, defeating Demon Fox, playing for a set time, playing with a friend, or defeating other players. Fighting Pass quests include daily and weekly versions involving training increments, boss defeats, player defeats, dungeons, champion rolls, and special rolls.

Quest systemFrequencyExample objectiveListed progression
Daily questsDailyTrain 800 increments or play 30 minutesYen and Chikara
Fighting Pass dailyDailyComplete 3 dungeons or 8 boss defeats50 XP per quest
Fighting Pass weeklyWeeklyComplete 20 dungeons or 100 boss defeats400 XP per quest
Repeatable questsRepeatableDefeat a specific enemy groupYen and mastery farming

Daily Quest Farming Checklist:

  • Check whether a repeatable quest is available in your current dimension
  • Accept a daily quest before beginning a long training session
  • Combine enemy objectives with main or title quest requirements
  • Use higher-value Dimension 2 targets after meeting their access requirements
  • Review Fighting Pass objectives before rolling champions or specials
Efficient Farming Loop

Combine objectives whenever they overlap. For example, train the required stat while a daily training quest is active, then finish nearby enemy tasks before returning to the main NPC.

Quest Rewards and Progression Checklist

Quest rewards cover more than Yen. Main quests provide powers and swords, side quests unlock upgrades, title quests provide equipable titles, and special quests open crafting or transformation paths. Chikara, Trait Rerolls, Trait Crystals, Boss Drop Potions, Tensei Shards, and Fighting Pass XP also appear in later questlines.

A useful progression plan is to keep one main quest active while completing compatible optional objectives. This prevents your training sessions from becoming disconnected from your long-term route.

Reward typeWhere it appearsWhy it matters
YenMain, repeatable, daily, and special questsSupports purchases and progression
ChikaraSide, title, daily, and special questsHelps with game systems and upgrades
PowersMain and unlock questlinesAdds combat and movement options
SwordsBoom and Zoru questlinesBuilds Sword progression
TitlesTitle questsProvides title-based buffs
Trait itemsJogu, special, and advanced questsSupports rerolling and trait upgrades
Crafting materialsSpecial questlinesRequired for selected specials
Fighting Pass XPFighting Pass quests and select advanced chainsAdvances pass tiers

Use the following checklist before moving to a more difficult quest branch:

  • Confirm the required NPC or teleport destination.
  • Check whether the objective uses training increments or total stat values.
  • Equip the required power when the quest specifically names one.
  • Verify boss, dungeon, mastery, or crafting prerequisites.
  • Reserve high-value consumables for quests that actually require them.
  • Return to the quest giver after each milestone instead of assuming the next step activates automatically.

The Anime Fighting Simulator Quests wiki page contains the current NPC routes, objectives, reward listings, and repeatable quest tables used for this progression overview.

Progression Reminder

Quest requirements and rewards can change with updates. Treat pending entries such as TBA objectives or rewards as unavailable until the game provides confirmed details.

Anime Fighting Simulator Quest FAQ

Q: What is the best starting questline in Anime Fighting Simulator?

Start with Boom inside the spawn building. His quests teach the core stats, introduce early abilities, provide Yen and Chikara, and lead toward later NPC routes.

Q: How do I unlock Roshi's questline?

Complete Boom's questline, then travel to Dimension 2 through the Dimension gates to find Roshi.

Q: Which quests are best for farming Yen?

Repeatable quests are designed for Yen and mastery farming. Use the highest-value enemy quest available in your current dimension after meeting its Total Stat requirement.

Q: How do special questlines work?

Special questlines usually require a specific power, mastery level, boss, dungeon, or material. Completing the relevant chain can unlock crafting access or a transformation such as Shrine, Vasto Lorde, or Phoenix: Full Transformation.

Final Tip

Keep the main questline as your progression anchor, then layer daily, title, side, and repeatable objectives around it for steadier rewards.