- Anime Fighting Simulator quest guide: Follow NPC questlines in progression order.
- Main route: Start with Boom, then unlock Roshi and later specialized quest givers.
- Best rewards: Quests provide Yen, Chikara, powers, swords, titles, and upgrade items.
- Efficient farming: Use repeatable quests when training requirements become expensive.
- Preparation: Train several stats together instead of focusing on only one attribute.
Anime Fighting Simulator Quest Guide Basics
Anime Fighting Simulator quest guide routes are built around NPC progression, training milestones, enemy defeats, and unlock requirements. Quests are not limited to one storyline: the game includes main quests, side quests, title quests, special-unlock quests, repeatable quests, daily tasks, and Fighting Pass objectives.
The most reliable starting point is Boom, who is found inside the spawn building. His questline introduces the core stats, early abilities, weapons, and currencies. After completing Boom’s available route, additional NPCs become accessible through Dimension 2, teleport menus, or specific unlock conditions.
Video Highlights:
- New update locations, including the quest NPC area.
- Repeatable quest NPCs and special-related progression.
- Skill points earned through milestones such as training, bosses, towers, dungeons, and champions.
- Permanent stat bonuses and weekend progression considerations.
Main Quests
- Begin with Boom
- Progress through increasingly large stat requirements
- Unlock powers, swords, and major NPC routes
Side Quests
- Improve existing abilities
- Unlock upgrades such as Super Human 2
- Often require a specific power or prior quest
Special Quests
- Unlock or craft advanced specials
- Require bosses, dungeons, mastery, or materials
- Often provide Chikara and rerolls
| Quest category | Main purpose | Typical rewards |
|---|---|---|
| Main | Advance through the core progression | Yen, powers, swords, access to NPCs |
| Side | Add upgrades and optional abilities | Chikara, movement upgrades, enhanced powers |
| Title | Earn titles with player buffs | Titles, Yen, Chikara, occasional mounts |
| Special | Unlock or craft exclusive specials | Specials, crafting materials, rerolls |
| Repeatable | Farm resources after meeting requirements | Yen and mastery progress |
Accept the next available quest before training whenever possible. This lets your normal stat sessions count toward progression instead of creating unnecessary extra work.
Main Quest Route: Boom, Roshi, and Zoru
Boom’s questline is the foundation for most new players. Early objectives include training Strength, Chakra, Sword, Durability, Speed, and Agility. The route also introduces abilities such as Rapid Punch, Water Running, Dash, Flight, Instinct, and several combat techniques.
As the requirements increase, some quests shift from simple stat training to enemy defeats. These include Thugs, Commissioners, Sand Ninjas, Pirates, Saiyans, Sorcerers, Hollows, Menos Grande, and other themed enemies. Keep the active quest visible so you can choose training areas and combat zones efficiently.
| Progression stage | Example objective | Notable reward or result |
|---|---|---|
| Early Boom | Train 5–100 Strength or Chakra | Yen and early abilities |
| Basic combat | Defeat Thugs or Kumo | Yen and progression |
| Intermediate training | Reach 500–5K stat requirements | Dash, Flight, and combat powers |
| Advanced Boom | Train into million and billion ranges | Major powers and larger Yen rewards |
| Endgame Boom | Defeat themed enemies or train extreme stats | High-value powers and access progression |
After Boom’s route, Roshi can be found by traveling to Dimension 2 through the Dimension gates. His quests continue with large-scale training goals and enemy challenges, including Demons, Saibamen, and Frieza Force members. The listed Roshi route also includes rewards such as Big Bang Kamehameha, Perfect Counter, and Cruel Sun.
Zoru becomes relevant after the Sword of the Mist quest. He can be reached through the Swords section of the Teleport menu. His questline is focused almost entirely on Sword training and provides a long sequence of weapon rewards.
| NPC | Access condition | Main focus | Example reward |
|---|---|---|---|
| Boom | Available at the spawn building | General stats and early enemies | Rapid Punch, Flight, Spirit Bomb |
| Roshi | Finish Boom’s questline; travel to Dimension 2 | High-tier training and enemy defeats | Big Bang Kamehameha, Perfect Counter |
| Zoru | Complete the Sword of the Mist quest | Sword stat progression | Triple Bladed Scythe, Moon Blade |
| Yuhara | Finish Zoru’s listed route | Later progression | Quest details listed as pending |
Start with Boom
Accept Boom’s first quest inside the spawn building. Train the requested stat rather than spreading every early session across unrelated attributes.
Unlock Core Abilities
Continue until movement and combat rewards such as Water Running, Dash, Flight, and Instinct become available.
Clear Enemy Objectives
When a quest changes to enemy defeats, move to the matching area and complete the required number before returning to training.
Enter Dimension 2
After Boom’s route, use the Dimension gates to reach Roshi and continue the next progression branch.
Build Sword Progression
Complete the Sword of the Mist requirement, then use the Swords teleport menu to begin Zoru’s weapon-focused quests.
Several later NPCs require a specific completed quest, power, mastery level, or location. If an NPC does not offer a quest, verify the prerequisite before spending resources elsewhere.
Side, Title, and Special Questlines
Optional questlines are valuable because they can improve movement, dodging, training, titles, and special access. They should be approached according to your current build rather than completed randomly.
For example, Bruce offers Leg Weights and movement-related upgrades. Hogan becomes available after the Super Human quest and leads toward Super Human 2. Silver Hair requires Observation Haki and increases Instinct Dodge through a sequence of Durability and Speed objectives. Bucci requires Air Walk or Geppo and improves Air Walk jumps.
| Quest giver | Requirement | Main objective | Key reward |
|---|---|---|---|
| Bruce | Can be approached early | Train Sword, Speed, and Agility | Leg Weights and movement abilities |
| Hogan | Complete Boom’s Super Human quest | Train stats and defeat Saiyans | Super Human 2 |
| Silver Hair | Unlock Observation Haki | Train Durability and Speed | Additional Instinct Dodge |
| Bucci | Have Air Walk or Geppo | Train Speed and Agility | Additional Air Walk Jump |
| Lufe | Reach Rubber fruit mastery 50 | Defeat Pirates, Fishmen, and Crocodile | 2nd Gear |
| Jogu | Follow cursed-energy objectives | Train stats and defeat cursed enemies | Chikara and Trait Crystals |
Title quests are separate progression tracks that reward permanent-style identity bonuses through equipable titles. Joe’s route leads to Star Crusader, Toad Sage’s route leads to Toad Sage and the Gama mount, and Ghoul’s route leads to Anteiku. Blade Dancer’s longer route culminates in the National Hunter title after several boss and dungeon objectives.
Special quests are more restrictive. Curse King’s route is required to craft Shrine, while Alquior’s route unlocks access to Murcielago crafting. Vigo’s chain awards the White Fragment needed for Vasto Lorde, but it requires Black Moon reiatsu. Polo’s route requires the Phoenix fruit and unlocks Phoenix: Full Transformation.
Movement
Bruce and Bucci improve mobility, jumps, and travel efficiency.
Combat
Hogan, Lufe, and Jogu lead toward stronger combat abilities.
Titles
Joe, Toad Sage, Ghoul, and Blade Dancer reward special titles.
Crafting
Curse King, Alquior, Vigo, and Polo unlock special-related crafting paths.
Prioritize quests that unlock movement or training improvements first. These upgrades make later stat requirements and enemy routes easier to manage.
Repeatable, Daily, and Fighting Pass Quests
Repeatable quests are designed for resource farming after you meet their Total Stat requirements. They are especially useful when a main quest requires a large amount of Yen or when you need additional mastery progress.
Dimension 1 repeatable quests range from Thugs and Cyclops to Goblins and Demon Knights. Dimension 2 offers higher-value targets such as Marines, Hollows, Menos Grande, Demons, Saibamen, Oni, and Brute Oni.
| Location | NPC | Example targets | Listed Yen reward |
|---|---|---|---|
| Dimension 1 | Cop | 5 Thugs or 5 Cyclops | 125–275 |
| Dimension 1 | Iceman | Pirates or Fishmen | 4.5K–5.5K |
| Dimension 1 | Pickle | Saiyans or Saiyan Captains | 11.25K–22.5K |
| Dimension 1 | Tada | Sorcerers or Curse Spirits | 85K–400K |
| Dimension 2 | Soup | Marines or Destroyers | 12M–75M |
| Dimension 2 | Rokya | Hollows or Menos Grande | 200M–800M |
| Dimension 2 | Grillin | Demons, Saibamen, or Frieza Soldiers | 8B–40B |
| Dimension 2 | Kanjo | Oni or Brute Oni | 50B–65B |
Daily quests are separate from Fighting Pass quests. Their objectives include training a stat, defeating Demon Fox, playing for a set time, playing with a friend, or defeating other players. Fighting Pass quests include daily and weekly versions involving training increments, boss defeats, player defeats, dungeons, champion rolls, and special rolls.
| Quest system | Frequency | Example objective | Listed progression |
|---|---|---|---|
| Daily quests | Daily | Train 800 increments or play 30 minutes | Yen and Chikara |
| Fighting Pass daily | Daily | Complete 3 dungeons or 8 boss defeats | 50 XP per quest |
| Fighting Pass weekly | Weekly | Complete 20 dungeons or 100 boss defeats | 400 XP per quest |
| Repeatable quests | Repeatable | Defeat a specific enemy group | Yen and mastery farming |
Daily Quest Farming Checklist:
- Check whether a repeatable quest is available in your current dimension
- Accept a daily quest before beginning a long training session
- Combine enemy objectives with main or title quest requirements
- Use higher-value Dimension 2 targets after meeting their access requirements
- Review Fighting Pass objectives before rolling champions or specials
Combine objectives whenever they overlap. For example, train the required stat while a daily training quest is active, then finish nearby enemy tasks before returning to the main NPC.
Quest Rewards and Progression Checklist
Quest rewards cover more than Yen. Main quests provide powers and swords, side quests unlock upgrades, title quests provide equipable titles, and special quests open crafting or transformation paths. Chikara, Trait Rerolls, Trait Crystals, Boss Drop Potions, Tensei Shards, and Fighting Pass XP also appear in later questlines.
A useful progression plan is to keep one main quest active while completing compatible optional objectives. This prevents your training sessions from becoming disconnected from your long-term route.
| Reward type | Where it appears | Why it matters |
|---|---|---|
| Yen | Main, repeatable, daily, and special quests | Supports purchases and progression |
| Chikara | Side, title, daily, and special quests | Helps with game systems and upgrades |
| Powers | Main and unlock questlines | Adds combat and movement options |
| Swords | Boom and Zoru questlines | Builds Sword progression |
| Titles | Title quests | Provides title-based buffs |
| Trait items | Jogu, special, and advanced quests | Supports rerolling and trait upgrades |
| Crafting materials | Special questlines | Required for selected specials |
| Fighting Pass XP | Fighting Pass quests and select advanced chains | Advances pass tiers |
Use the following checklist before moving to a more difficult quest branch:
- Confirm the required NPC or teleport destination.
- Check whether the objective uses training increments or total stat values.
- Equip the required power when the quest specifically names one.
- Verify boss, dungeon, mastery, or crafting prerequisites.
- Reserve high-value consumables for quests that actually require them.
- Return to the quest giver after each milestone instead of assuming the next step activates automatically.
The Anime Fighting Simulator Quests wiki page contains the current NPC routes, objectives, reward listings, and repeatable quest tables used for this progression overview.
Quest requirements and rewards can change with updates. Treat pending entries such as TBA objectives or rewards as unavailable until the game provides confirmed details.
Anime Fighting Simulator Quest FAQ
Q: What is the best starting questline in Anime Fighting Simulator?
Start with Boom inside the spawn building. His quests teach the core stats, introduce early abilities, provide Yen and Chikara, and lead toward later NPC routes.
Q: How do I unlock Roshi's questline?
Complete Boom's questline, then travel to Dimension 2 through the Dimension gates to find Roshi.
Q: Which quests are best for farming Yen?
Repeatable quests are designed for Yen and mastery farming. Use the highest-value enemy quest available in your current dimension after meeting its Total Stat requirement.
Q: How do special questlines work?
Special questlines usually require a specific power, mastery level, boss, dungeon, or material. Completing the relevant chain can unlock crafting access or a transformation such as Shrine, Vasto Lorde, or Phoenix: Full Transformation.
Keep the main questline as your progression anchor, then layer daily, title, side, and repeatable objectives around it for steadier rewards.