- Anime Fighting Simulator npc quests cover main, side, title, special, daily, and repeatable objectives.
- Boom begins the main questline and unlocks powers, swords, currencies, and later quest NPCs.
- Repeatable quests are useful for farming Yen and mastery after you meet their stat requirements.
- NPC routes connect major landmarks such as spawn, training areas, Soul Arena, islands, and Dimension 2.
- Best strategy is to finish prerequisite quests before farming repeatable objectives.
Anime Fighting Simulator npc quests: NPC Routes
Anime Fighting Simulator npc quests are spread across the main map, training areas, islands, and alternate dimensions. The fastest way to locate them is to move landmark by landmark instead of searching randomly. Boom is inside the spawn building, while other important NPCs appear near the Chakra tree, Speed training area, Soul Arena, ships, gyms, and dimension entrances.
The Quests page on the Anime Fighting Simulator Wiki organizes objectives by progression type, including main quests, side quests, title quests, special quests, repeatable quests, Fighting Pass quests, and daily quests.
Video Highlights:
- Boom is the primary quest giver near the spawn building.
- Repeatable NPCs appear around several training areas and islands.
- Goku, Luffy, Jotaro, Vegeta, Zoro, and other NPCs connect to specialized progression.
- Landmark-based navigation is more reliable than searching the entire map.
| NPC or NPC type | Landmark or access point | Main purpose |
|---|---|---|
| Boom | Inside the spawn building | Main questline, powers, swords, and Yen |
| Goku | Second story and later Dimension 2 access | Class and advanced quest progression |
| Jotaro | Right of the Chakra tree | Quest access near the central training route |
| Repeatable NPCs | Near Jotaro, Soul Arena, islands, and other landmarks | Enemy farming for Yen and mastery |
| Rock Lee | Speed training area | NPC route landmark |
| Vegeta | Near the Soul Arena | Character-linked progression |
| Zoro | Near the ship | Sword quests and later sword progression |
| Ken Kaneki | Behind the gym on a nearby island | Side or progression quest access |
| Jiraiya | Near the 100K Chakra area | Quest access near advanced training |
| Rayleigh | Pirate ship near the ice island | Quest route landmark |
| Rob Lucci | Below the Dimension 2 entrance near the volcano | Dimension route landmark |
Start at spawn, visit the central training landmarks, then follow the island and ship route. This reduces backtracking when checking several NPCs.
Spawn Route
- Begin with Boom
- Check the spawn building
- Progress through early stat objectives
Training Route
- Follow Jotaro and Rock Lee
- Check the Chakra and Speed areas
- Pick up nearby repeatable quests
Island Route
- Visit Vegeta and Zoro
- Check Ken Kaneki and Jiraiya
- Continue toward Rayleigh and Dimension 2
Main Questline and Unlock Order
Boom’s questline is the central progression path. It begins with low stat requirements such as Strength, Chakra, Sword, Durability, Speed, and Agility, then advances into enemy defeats and extremely high stat milestones. Rewards include Yen, Chikara, powers, swords, movement abilities, titles, and other upgrades.
The exact requirement should be checked before training because some objectives combine multiple stats. For example, several later quests require Strength, Durability, and Chakra together, while others focus on Sword or a specific enemy group.
Start with Boom
Find Boom inside the spawn building and complete the opening training objectives. Early rewards include Yen, Rapid Punch, Katana, Water Running, and other foundational upgrades.
Build Core Stats
Train Strength, Chakra, Sword, Durability, Speed, and Agility according to the active objective. Complete the required increments before switching to enemy farming.
Unlock Movement and Combat Tools
Prioritize quests that award Dash, Flight, Flame Flight, Instinct, and offensive abilities. Movement upgrades make later NPC routes and enemy objectives easier to manage.
Clear Enemy Objectives
Defeat the required Thugs, Kumo, Commissioners, Sand Ninjas, Pirates, Saiyans, Sorcerers, Hollows, and other enemies when they appear in the questline.
Continue Advanced Questlines
After completing the relevant Boom objectives, move to Roshi in Dimension 2 or Zoru through the Swords teleport option when their prerequisites become available.
| Progression stage | Example objective | Notable reward type |
|---|---|---|
| Early training | Train 5 Strength or 20 Chakra | Yen, Rapid Punch |
| First equipment | Train 20 Sword | Katana |
| Movement unlocks | Train Speed and Agility | Dash, Flight |
| Midgame power | Train 50K to 1M stats | Powers, swords, larger Yen rewards |
| Advanced combat | Defeat Hollows, Saiyans, Sorcerers, or similar enemies | Yen and progression access |
| High-end milestones | Train Qd, Qn, or higher stats | Major powers and large Yen rewards |
Do not assume every NPC is available immediately. Roshi requires the Boom questline, Zoru requires the Sword of the Mist quest, and several side NPCs require specific powers or mastery levels.
The main questline also supports later specialist routes:
- Roshi becomes available in Dimension 2 after Boom’s quests and offers advanced training and enemy objectives.
- Zoru becomes available after the Sword of the Mist objective and focuses on increasingly demanding Sword milestones.
- Yuhara follows the Zoru route and is found near the Secret Training Ground.
- Bruce can be approached early for Leg Weights and movement-related rewards.
- Hogan requires progress toward Super Human and leads toward Super Human 2.
Repeatable Quests and Farming Routes
Repeatable quests are designed for recurring Yen and mastery farming. Each NPC normally offers enemy objectives tied to a particular region or enemy tier. Dimension 1 starts with lower-level targets such as Thugs and Cyclops, while Dimension 2 introduces stronger enemies and significantly higher Yen rewards.
Use repeatable quests when your training objective is temporarily blocked by a high stat requirement. They can also provide a structured farming loop while you move between training areas and enemy zones.
| NPC | Repeatable objectives | Listed Yen rewards |
|---|---|---|
| Cop | 5 Thugs; 5 Cyclops | 125; 275 |
| Toki | 5 Commissioners; 5 Aogiri | 450; 600 |
| Kazashi | 5 Sand Ninjas; 5 Sound Ninjas | 1,500; 1,750 |
| Iceman | 8 Pirates; 5 Fishmen | 4,500; 5,500 |
| Pickle | 8 Saiyans; 5 Saiyan Captains | 11.25K; 22.5K |
| Tada | 8 Sorcerers; 15 Curse Spirits | 85K; 400K |
| Inspector | 10 Goblins; 15 Demon Knights | 1M; 2M |
| Soup | 8 Marines; 12 Destroyers | 12M; 75M |
| Rokya | 10 Hollows; 8 Menos Grande | 200M; 800M |
| Blossom | 10 White Plants | 2B |
| Grillin | 8 Demons; 10 Saibamen; 12 Frieza Soldiers | 8B; 15B; 40B |
| Kanjo | 12 Oni; 15 Brute Oni | 50B; 65B |
| Kumen Rider | 15 Rangoons; 18 Tadpoles | 85B; 110B |
Choose the strongest repeatable quest you can clear quickly. A slightly lower reward completed consistently may be more efficient than a high-tier objective with long travel or defeat times.
A practical repeatable route looks like this:
- Accept the quest closest to your current training area.
- Clear the required enemies without changing zones unnecessarily.
- Return to the same NPC immediately after completion.
- Combine enemy farming with main, side, or title objectives whenever the targets overlap.
- Move to the next dimension only when the higher reward justifies the travel and combat time.
The listed rewards are base Yen values. The quest reference notes that class multipliers can increase Yen rewards, so the amount displayed during play may differ from the base table values.
Side, Title, and Special Quest Priorities
Not every NPC quest is part of the main progression. Side quests unlock abilities and upgrades, title quests provide titles with buffs, and special quests unlock or enable exclusive powers. These routes are worth planning around prerequisites because several rewards cannot be obtained until the required power, mastery, or earlier questline is complete.
| Quest category | Example NPCs | Main rewards or purpose |
|---|---|---|
| Side quests | Bruce, Hogan, Silver Hair, Bucci, Lufe, Jogu | Movement upgrades, Super Human paths, Gear 2, stat-related buffs |
| Title quests | Joe, Toad Sage, Ghoul, Blade Dancer | Star Crusader, Toad Sage, Anteiku, National Hunter titles |
| Special quests | Curse King, Alquior, Vigo, Polo | Shrine, Murcielago, Vasto Lorde, Phoenix transformation |
| Daily quests | Demon Fox, training, playtime, player objectives | Yen and Chikara |
| Fighting Pass quests | Daily and weekly objectives | Fighting Pass XP |
Important unlock examples include:
- Bruce: starts a Leg Weights route with Flash Step, Geppo, Blink, and weight upgrades.
- Hogan: unlocks the Super Human 2 route after Super Human progression.
- Silver Hair: requires Observation Haki and increases Instinct Dodge through several objectives.
- Bucci: requires Air Walk or Geppo and increases Air Walk Jump.
- Lufe: requires Rubber mastery 50 and leads to Gear 2 after pirate, training, and Crocodile objectives.
- Jogu: focuses on cursed enemies, Chikara, and Trait Crystals.
- Joe: awards the Star Crusader title after a sequence of stat-training tasks.
- Toad Sage: awards the Toad Sage title and Gama mount.
- Blade Dancer: awards National Hunter after boss and Jeju Island objectives.
Before farming a special quest, check its starting requirement. Black Moon, Phoenix, One Tail, Rubber, and other prerequisites determine which NPC routes are currently useful.
NPC Quest Planning Checklist:
- Complete the current Boom objective before changing questlines
- Check whether the next NPC requires a power, mastery, or previous reward
- Match repeatable enemies with active side or title quests
- Save Dimension 2 routes for objectives with meaningful higher rewards
- Review the quest category before farming Yen, Chikara, or Fighting Pass XP
Daily Quests and Efficient Progression
Daily quests provide short objectives that can be completed alongside normal training. They include stat increments, boss defeats, playtime, player battles, and co-op activities. Fighting Pass quests are separate: daily Fighting Pass tasks award 50 XP, while weekly tasks award 400 XP according to the reference data.
| Daily quest | Objective | Base reward |
|---|---|---|
| Slayer | Defeat Demon Fox once | 5,000 Yen, 200 Chikara |
| Strength Reps | Train Strength 800 times | 2,500 Yen, 200 Chikara |
| Endurance Training | Train Durability 800 times | 2,500 Yen, 200 Chikara |
| Meditation Practice | Train Chakra 800 times | 2,500 Yen, 200 Chikara |
| Blade Mastery | Train Sword 800 times | 2,500 Yen, 200 Chikara |
| General Training | Train any stat 1,500 times | 4,500 Yen, 300 Chikara |
| Dedicated Player | Play for 30 minutes | 4,000 Yen, 300 Chikara |
| Marathon Session | Play for 60 minutes | 7,500 Yen, 500 Chikara |
| Warrior’s Path | Defeat 3 players | 3,000 Yen, 200 Chikara |
Start with the daily objective that overlaps your main quest. Training, boss fights, and playtime requirements can often progress at the same time as NPC questlines.
For a streamlined session, use this order:
- Check Boom or your active specialist NPC.
- Read the daily quests and identify shared stat or enemy requirements.
- Accept the best repeatable quest for your current area.
- Train while completing nearby daily objectives.
- Finish with boss, dungeon, or player objectives if they are available.
Keep in mind that the listed daily Yen values can be affected by your class Yen multiplier. Fighting Pass objectives also use different progress targets: daily quests are shorter, while weekly quests require substantially more training, bosses, playtime, dungeons, rolls, or player defeats.
NPC Quest FAQ
The most common mistakes involve confusing quest categories, skipping prerequisites, or traveling to a specialist NPC before the previous questline is complete. Use the answers below to plan your route.
Q: Where do I start Anime Fighting Simulator npc quests?
Start with Boom inside the spawn building. His main questline introduces training objectives, enemy tasks, powers, swords, movement abilities, and later progression requirements.
Q: Which NPC gives repeatable quests?
Repeatable quest NPCs include Cop, Toki, Kazashi, Iceman, Pickle, Tada, Inspector, Soup, Rokya, Blossom, Grillin, Kanjo, and Kumen Rider. Their objectives focus on defeating enemies for Yen.
Q: How do I unlock Roshi and Zoru?
Roshi becomes available in Dimension 2 after completing Boom’s questline. Zoru becomes available after the Sword of the Mist objective and focuses on Sword training quests.
Q: Are daily quests the same as Fighting Pass quests?
No. Daily quests reward Yen and Chikara through training, bosses, playtime, and other objectives. Fighting Pass quests award Pass XP and include separate daily and weekly task groups.
Quest names, NPC availability, and reward values can change with updates. Confirm the active objective and prerequisite inside the game before committing to a long farming route.