Anime Fighting Simulator npc quests: NPC Routes & Rewards - Quests

Anime Fighting Simulator npc quests: NPC Routes & Rewards

Find Anime Fighting Simulator NPC quests, quest routes, repeatable rewards, unlock requirements, and efficient progression tips for 2026.

2026-09-22
Anime Fighting Simulator Wiki Team
Quick Guide
  • Anime Fighting Simulator npc quests cover main, side, title, special, daily, and repeatable objectives.
  • Boom begins the main questline and unlocks powers, swords, currencies, and later quest NPCs.
  • Repeatable quests are useful for farming Yen and mastery after you meet their stat requirements.
  • NPC routes connect major landmarks such as spawn, training areas, Soul Arena, islands, and Dimension 2.
  • Best strategy is to finish prerequisite quests before farming repeatable objectives.

Anime Fighting Simulator npc quests: NPC Routes

Anime Fighting Simulator npc quests are spread across the main map, training areas, islands, and alternate dimensions. The fastest way to locate them is to move landmark by landmark instead of searching randomly. Boom is inside the spawn building, while other important NPCs appear near the Chakra tree, Speed training area, Soul Arena, ships, gyms, and dimension entrances.

The Quests page on the Anime Fighting Simulator Wiki organizes objectives by progression type, including main quests, side quests, title quests, special quests, repeatable quests, Fighting Pass quests, and daily quests.

Video Highlights:

  • Boom is the primary quest giver near the spawn building.
  • Repeatable NPCs appear around several training areas and islands.
  • Goku, Luffy, Jotaro, Vegeta, Zoro, and other NPCs connect to specialized progression.
  • Landmark-based navigation is more reliable than searching the entire map.
NPC or NPC typeLandmark or access pointMain purpose
BoomInside the spawn buildingMain questline, powers, swords, and Yen
GokuSecond story and later Dimension 2 accessClass and advanced quest progression
JotaroRight of the Chakra treeQuest access near the central training route
Repeatable NPCsNear Jotaro, Soul Arena, islands, and other landmarksEnemy farming for Yen and mastery
Rock LeeSpeed training areaNPC route landmark
VegetaNear the Soul ArenaCharacter-linked progression
ZoroNear the shipSword quests and later sword progression
Ken KanekiBehind the gym on a nearby islandSide or progression quest access
JiraiyaNear the 100K Chakra areaQuest access near advanced training
RayleighPirate ship near the ice islandQuest route landmark
Rob LucciBelow the Dimension 2 entrance near the volcanoDimension route landmark
Route Tip

Start at spawn, visit the central training landmarks, then follow the island and ship route. This reduces backtracking when checking several NPCs.

Spawn Route

  • Begin with Boom
  • Check the spawn building
  • Progress through early stat objectives

Training Route

  • Follow Jotaro and Rock Lee
  • Check the Chakra and Speed areas
  • Pick up nearby repeatable quests

Island Route

  • Visit Vegeta and Zoro
  • Check Ken Kaneki and Jiraiya
  • Continue toward Rayleigh and Dimension 2

Main Questline and Unlock Order

Boom’s questline is the central progression path. It begins with low stat requirements such as Strength, Chakra, Sword, Durability, Speed, and Agility, then advances into enemy defeats and extremely high stat milestones. Rewards include Yen, Chikara, powers, swords, movement abilities, titles, and other upgrades.

The exact requirement should be checked before training because some objectives combine multiple stats. For example, several later quests require Strength, Durability, and Chakra together, while others focus on Sword or a specific enemy group.

1

Start with Boom

Find Boom inside the spawn building and complete the opening training objectives. Early rewards include Yen, Rapid Punch, Katana, Water Running, and other foundational upgrades.

2

Build Core Stats

Train Strength, Chakra, Sword, Durability, Speed, and Agility according to the active objective. Complete the required increments before switching to enemy farming.

3

Unlock Movement and Combat Tools

Prioritize quests that award Dash, Flight, Flame Flight, Instinct, and offensive abilities. Movement upgrades make later NPC routes and enemy objectives easier to manage.

4

Clear Enemy Objectives

Defeat the required Thugs, Kumo, Commissioners, Sand Ninjas, Pirates, Saiyans, Sorcerers, Hollows, and other enemies when they appear in the questline.

5

Continue Advanced Questlines

After completing the relevant Boom objectives, move to Roshi in Dimension 2 or Zoru through the Swords teleport option when their prerequisites become available.

Progression stageExample objectiveNotable reward type
Early trainingTrain 5 Strength or 20 ChakraYen, Rapid Punch
First equipmentTrain 20 SwordKatana
Movement unlocksTrain Speed and AgilityDash, Flight
Midgame powerTrain 50K to 1M statsPowers, swords, larger Yen rewards
Advanced combatDefeat Hollows, Saiyans, Sorcerers, or similar enemiesYen and progression access
High-end milestonesTrain Qd, Qn, or higher statsMajor powers and large Yen rewards
Prerequisite Warning

Do not assume every NPC is available immediately. Roshi requires the Boom questline, Zoru requires the Sword of the Mist quest, and several side NPCs require specific powers or mastery levels.

The main questline also supports later specialist routes:

  • Roshi becomes available in Dimension 2 after Boom’s quests and offers advanced training and enemy objectives.
  • Zoru becomes available after the Sword of the Mist objective and focuses on increasingly demanding Sword milestones.
  • Yuhara follows the Zoru route and is found near the Secret Training Ground.
  • Bruce can be approached early for Leg Weights and movement-related rewards.
  • Hogan requires progress toward Super Human and leads toward Super Human 2.

Repeatable Quests and Farming Routes

Repeatable quests are designed for recurring Yen and mastery farming. Each NPC normally offers enemy objectives tied to a particular region or enemy tier. Dimension 1 starts with lower-level targets such as Thugs and Cyclops, while Dimension 2 introduces stronger enemies and significantly higher Yen rewards.

Use repeatable quests when your training objective is temporarily blocked by a high stat requirement. They can also provide a structured farming loop while you move between training areas and enemy zones.

NPCRepeatable objectivesListed Yen rewards
Cop5 Thugs; 5 Cyclops125; 275
Toki5 Commissioners; 5 Aogiri450; 600
Kazashi5 Sand Ninjas; 5 Sound Ninjas1,500; 1,750
Iceman8 Pirates; 5 Fishmen4,500; 5,500
Pickle8 Saiyans; 5 Saiyan Captains11.25K; 22.5K
Tada8 Sorcerers; 15 Curse Spirits85K; 400K
Inspector10 Goblins; 15 Demon Knights1M; 2M
Soup8 Marines; 12 Destroyers12M; 75M
Rokya10 Hollows; 8 Menos Grande200M; 800M
Blossom10 White Plants2B
Grillin8 Demons; 10 Saibamen; 12 Frieza Soldiers8B; 15B; 40B
Kanjo12 Oni; 15 Brute Oni50B; 65B
Kumen Rider15 Rangoons; 18 Tadpoles85B; 110B
Farming Priority

Choose the strongest repeatable quest you can clear quickly. A slightly lower reward completed consistently may be more efficient than a high-tier objective with long travel or defeat times.

A practical repeatable route looks like this:

  • Accept the quest closest to your current training area.
  • Clear the required enemies without changing zones unnecessarily.
  • Return to the same NPC immediately after completion.
  • Combine enemy farming with main, side, or title objectives whenever the targets overlap.
  • Move to the next dimension only when the higher reward justifies the travel and combat time.

The listed rewards are base Yen values. The quest reference notes that class multipliers can increase Yen rewards, so the amount displayed during play may differ from the base table values.

Side, Title, and Special Quest Priorities

Not every NPC quest is part of the main progression. Side quests unlock abilities and upgrades, title quests provide titles with buffs, and special quests unlock or enable exclusive powers. These routes are worth planning around prerequisites because several rewards cannot be obtained until the required power, mastery, or earlier questline is complete.

Quest categoryExample NPCsMain rewards or purpose
Side questsBruce, Hogan, Silver Hair, Bucci, Lufe, JoguMovement upgrades, Super Human paths, Gear 2, stat-related buffs
Title questsJoe, Toad Sage, Ghoul, Blade DancerStar Crusader, Toad Sage, Anteiku, National Hunter titles
Special questsCurse King, Alquior, Vigo, PoloShrine, Murcielago, Vasto Lorde, Phoenix transformation
Daily questsDemon Fox, training, playtime, player objectivesYen and Chikara
Fighting Pass questsDaily and weekly objectivesFighting Pass XP

Important unlock examples include:

  • Bruce: starts a Leg Weights route with Flash Step, Geppo, Blink, and weight upgrades.
  • Hogan: unlocks the Super Human 2 route after Super Human progression.
  • Silver Hair: requires Observation Haki and increases Instinct Dodge through several objectives.
  • Bucci: requires Air Walk or Geppo and increases Air Walk Jump.
  • Lufe: requires Rubber mastery 50 and leads to Gear 2 after pirate, training, and Crocodile objectives.
  • Jogu: focuses on cursed enemies, Chikara, and Trait Crystals.
  • Joe: awards the Star Crusader title after a sequence of stat-training tasks.
  • Toad Sage: awards the Toad Sage title and Gama mount.
  • Blade Dancer: awards National Hunter after boss and Jeju Island objectives.
Unlock Planning

Before farming a special quest, check its starting requirement. Black Moon, Phoenix, One Tail, Rubber, and other prerequisites determine which NPC routes are currently useful.

NPC Quest Planning Checklist:

  • Complete the current Boom objective before changing questlines
  • Check whether the next NPC requires a power, mastery, or previous reward
  • Match repeatable enemies with active side or title quests
  • Save Dimension 2 routes for objectives with meaningful higher rewards
  • Review the quest category before farming Yen, Chikara, or Fighting Pass XP

Daily Quests and Efficient Progression

Daily quests provide short objectives that can be completed alongside normal training. They include stat increments, boss defeats, playtime, player battles, and co-op activities. Fighting Pass quests are separate: daily Fighting Pass tasks award 50 XP, while weekly tasks award 400 XP according to the reference data.

Daily questObjectiveBase reward
SlayerDefeat Demon Fox once5,000 Yen, 200 Chikara
Strength RepsTrain Strength 800 times2,500 Yen, 200 Chikara
Endurance TrainingTrain Durability 800 times2,500 Yen, 200 Chikara
Meditation PracticeTrain Chakra 800 times2,500 Yen, 200 Chikara
Blade MasteryTrain Sword 800 times2,500 Yen, 200 Chikara
General TrainingTrain any stat 1,500 times4,500 Yen, 300 Chikara
Dedicated PlayerPlay for 30 minutes4,000 Yen, 300 Chikara
Marathon SessionPlay for 60 minutes7,500 Yen, 500 Chikara
Warrior’s PathDefeat 3 players3,000 Yen, 200 Chikara
Daily Routine

Start with the daily objective that overlaps your main quest. Training, boss fights, and playtime requirements can often progress at the same time as NPC questlines.

For a streamlined session, use this order:

  1. Check Boom or your active specialist NPC.
  2. Read the daily quests and identify shared stat or enemy requirements.
  3. Accept the best repeatable quest for your current area.
  4. Train while completing nearby daily objectives.
  5. Finish with boss, dungeon, or player objectives if they are available.

Keep in mind that the listed daily Yen values can be affected by your class Yen multiplier. Fighting Pass objectives also use different progress targets: daily quests are shorter, while weekly quests require substantially more training, bosses, playtime, dungeons, rolls, or player defeats.

NPC Quest FAQ

The most common mistakes involve confusing quest categories, skipping prerequisites, or traveling to a specialist NPC before the previous questline is complete. Use the answers below to plan your route.

Q: Where do I start Anime Fighting Simulator npc quests?

Start with Boom inside the spawn building. His main questline introduces training objectives, enemy tasks, powers, swords, movement abilities, and later progression requirements.

Q: Which NPC gives repeatable quests?

Repeatable quest NPCs include Cop, Toki, Kazashi, Iceman, Pickle, Tada, Inspector, Soup, Rokya, Blossom, Grillin, Kanjo, and Kumen Rider. Their objectives focus on defeating enemies for Yen.

Q: How do I unlock Roshi and Zoru?

Roshi becomes available in Dimension 2 after completing Boom’s questline. Zoru becomes available after the Sword of the Mist objective and focuses on Sword training quests.

Q: Are daily quests the same as Fighting Pass quests?

No. Daily quests reward Yen and Chikara through training, bosses, playtime, and other objectives. Fighting Pass quests award Pass XP and include separate daily and weekly task groups.

Check Before You Travel

Quest names, NPC availability, and reward values can change with updates. Confirm the active objective and prerequisite inside the game before committing to a long farming route.