- Anime Fighting Simulator all quests include main, side, special, repeatable, daily, and Fighting Pass objectives.
- Main quests unlock core Powers, Swords, currencies, and progression milestones.
- Side quests grant upgrades such as Gear 2, Super Human 2, Instinct dodges, and Air Walk jumps.
- Special quests unlock or enable crafting for Shrine, Vasto Lorde, Gear 4, Compass, and other rewards.
- Best route: finish prerequisite questlines before farming repeatable tasks or chasing crafting materials.
Anime Fighting Simulator All Quests: Quest Types
Anime Fighting Simulator all quests are divided into several progression systems. The main questline establishes your account power, while NPC questlines across Dimensions 1 and 2 provide permanent abilities, titles, materials, and special forms. Repeatable, daily, and Fighting Pass quests are better for ongoing currency and pass progression.
The Anime Fighting Simulator Quests Wiki provides the broad quest index, while the route below organizes the information by practical use.
Video Highlights:
- Side quest NPC locations across Dimensions 1 and 2
- Starting requirements for Powers, Fruits, and Specials
- Unique rewards such as titles, transformations, and movement upgrades
- Crafting prerequisites for Shrine, Murcielago, and Compass
| Quest type | Main purpose | Typical rewards |
|---|---|---|
| Main quests | Build core progression | Yen, Chikara, Powers, Swords |
| Side quests | Unlock permanent upgrades | Titles, movement skills, transformations |
| Special quests | Craft or unlock exclusive Specials | Shrine, Gear 4, Sand Cloak, Compass |
| Repeatable quests | Farm resources repeatedly | Yen and mastery progress |
| Daily quests | Complete short daily objectives | Yen and Chikara |
| Fighting Pass quests | Earn pass experience | Daily and weekly Fighting Pass XP |
Main Progression
Follow Boom first, then unlock later quest NPCs through major Powers and Dimension access.
Side Upgrades
Prioritize movement, Instinct, titles, and transformation quests because their rewards affect future farming.
Special Crafting
Some materials are not enough by themselves; the associated NPC questline must also be completed.
Resource Farming
Use repeatable and daily quests after unlocking the areas and enemies needed for efficient clears.
Treat quest prerequisites as a chain. Unlocking one Power can open another NPC, while equipping the required Fruit or Special may be necessary for every quest step.
Main Questline and Core Unlocks
Boom is the first major quest giver and has a long progression route based on training stats, defeating enemies, and unlocking new combat tools. His rewards include Rapid Punch, Katana, Water Running, Dash, Flight, Instinct, Soul Cutter, Super Human, Black Flash, Vasto Mask, Night Guy Kick, and Planetary Sphere.
After the Boom questline, additional progression continues through NPCs such as Roshi and Zoru. These quests require advanced training or previous rewards, so they should be treated as a long-term roadmap rather than a short checklist.
| Progression NPC | Access condition | Major reward focus |
|---|---|---|
| Boom | Available at the spawn building | Powers, Swords, currency, movement skills |
| Roshi | Finish Boom’s questline; access through Dimension 2 | Advanced Powers and high-tier training rewards |
| Zoru | Reach the required Sword progression | Swords from Triple Bladed Scythe through Excalibur |
| Yuhara | Unlock after the Zoru route | Questline details listed as TBA in the reference data |
Start with Boom
Accept Boom’s quests inside the spawn building. Train the requested stats and defeat required enemies instead of skipping early rewards, because the route unlocks foundational Powers and equipment.
Collect Core Powers
Prioritize movement and combat rewards such as Dash, Flight, Instinct, and Super Human. These abilities improve access to later areas and make quest objectives easier to complete.
Enter Dimension 2
After the relevant Dimension requirements are met, continue with the next quest NPCs. Dimension 2 contains advanced questlines for Super Human 3, Vasto Lorde materials, Compass, and other Specials.
Build Sword Progression
Follow Zoru’s route when Sword training becomes practical. His quests award increasingly advanced Swords and form a separate progression track from general stat training.
Do not assume a reward is available immediately after reaching a location. Many NPCs require a specific Power, Fruit, mastery level, or earlier questline before accepting the next objective.
Side Quests by Dimension
Side quests are among the most valuable permanent upgrades in the game. Several NPCs provide titles, movement abilities, extra Instinct dodges, transformation upgrades, or permanent Specials. The exact NPC names may differ between the video guide and wiki naming conventions, so use the location and reward as additional identification clues.
| NPC or questline | Dimension | Requirement | Key reward |
|---|---|---|---|
| Luffy | 1 | Rubber Fruit mastery 50, equipped | Stage Second or Gear 2 |
| Jotaro | 1 | No listed starting requirement | Star Crusader title |
| Rock Lee | 1 | No listed starting requirement | Flash Step, Air Walk, Blink, Leg Weights |
| Rayleigh | 1 | Instinct Power | Up to five total Instinct dodges |
| Jeriah | 1 | No listed starting requirement | Gama Mount and Toad Sage title |
| Marco | 1 | Phoenix Fruit, equipped | Phoenix full transformation |
| Gohan | 1 | Super Human Power | Super Human 2 |
| Sukuna | 1 | No listed starting requirement | Shrine crafting access |
| Time Skip Luffy | 2 | Rubber Fruit and Stage Second | Rubber Gear 4 |
| Zangutu | 2 | Black Moon Reiatsu, equipped | White Fragment |
| Ulquiorra | 2 | No listed starting requirement | Murcielago crafting access |
| Gar | 2 | One Tail at mastery 75 | Sand Beast Mode and Sand Cloak |
| SSJ3 Goku | 2 | Super Human 2 | Super Human 3 |
| Aaza | 2 | No listed starting requirement | Compass crafting access |
Movement Upgrades
Rock Lee and Luchi improve mobility through Flash Step, Air Walk, Blink, and additional jumps. These rewards are useful for reaching enemies and moving between islands.
Defensive Upgrades
Rayleigh’s questline improves Instinct by adding extra dodges. Keep Instinct available when completing each stage if the quest requires it equipped.
Transformation Routes
Luffy, Marco, Gar, Gohan, and SSJ3 Goku connect quest completion to stronger forms, permanent Specials, or upgraded Powers.
Start with Rock Lee, Jotaro, Jeriah, and other NPCs without a listed starting requirement. Their rewards provide useful movement, title buffs, and utility before advanced Fruit or mastery routes.
Special Questlines and Crafting Requirements
Special questlines are different from ordinary reward tracks. Completing the NPC’s objectives may unlock a crafting permission or provide an essential material, but it does not always grant the finished Special automatically. Prepare the required materials separately, then complete the related questline before attempting the final craft.
| Special | Quest NPC | Starting requirement | Final requirement |
|---|---|---|---|
| Shrine | Sukuna or Curse King | No listed starting requirement | Complete the questline and craft Shrine |
| Vasto Lorde | Zangutu or Vigo | Black Moon Reiatsu | Obtain White Fragment and complete the questline |
| Phoenix: Full Transformation | Marco or Polo | Phoenix Fruit | Complete the final Phoenix quest |
| Rubber: Gear 4 | Time Skip Luffy or Rubber Captain | Luffy’s questline and Stage Second | Complete the Gear 4 awakening objective |
| Sand Beast Mode | Gar or Goora | One Tail mastery 75 | Complete the first Gar questline |
| Sand Cloak | Gar or Goora | Sand Beast Mode mastery 75 | Complete the second Gar questline |
| Compass | Aaza or Yakza | No listed starting requirement | Complete the questline and craft Compass |
| Murcielago | Ulquiorra or Alquior | No listed starting requirement | Complete the questline and craft Murcielago |
Check the Entry Requirement
Confirm the required Fruit, Power, Reiatsu, Special, or mastery level before traveling to the NPC. Equip the item when the quest description requires it.
Gather Materials Carefully
Farm boss drops, fragments, or other crafting materials while progressing. Having materials early saves travel time, but it does not replace the NPC quest requirement.
Finish Every Quest Stage
Continue until the NPC assigns the crafting or awakening objective. Earlier stages may provide Yen, Chikara, rerolls, shards, or other supporting rewards.
Complete the Final Craft
Use the crafting menu only after the questline confirms access. If crafting is still blocked, verify the final quest, mastery, and material conditions.
Materials alone may not unlock a Special. Shrine, Murcielago, and Compass each require completion of their associated questline before crafting becomes available.
Repeatable, Daily, and Fighting Pass Quests
Repeatable quests are designed for regular Yen and mastery farming. Daily quests provide shorter objectives with Yen and Chikara, while Fighting Pass quests award pass experience through daily and weekly assignments.
Repeatable quest rewards increase as you move from Dimension 1 enemies to stronger Dimension 2 targets. Choose objectives that match your current damage, travel access, and ability to clear enemies efficiently.
| Area | Example repeatable objectives | Reward range shown |
|---|---|---|
| Dimension 1 | Thugs, Cyclops, Pirates, Fishmen, Sorcerers | 125 to 400K Yen |
| Dimension 1 advanced | Goblins, Demon Knights | 1M to 2M Yen |
| Dimension 2 | Marines, Destroyers, Hollows, Menos Grande | 12M to 800M Yen |
| Dimension 2 advanced | White Plants, Demons, Saibamen, Frieza Soldiers | 2B to 40B Yen |
| Dimension 2 late route | Oni, Brute Oni, Rangoons, Tadpoles | 50B to 110B Yen |
| Daily quest | Objective | Listed reward |
|---|---|---|
| Slayer | Defeat Demon Fox once | 5,000 Yen, 200 Chikara |
| Strength Reps | Train Strength 800 times | 2,500 Yen, 200 Chikara |
| General Training | Train any stat 1,500 times | 4,500 Yen, 300 Chikara |
| Dedicated Player | Play for 30 minutes | 4,000 Yen, 300 Chikara |
| Marathon Session | Play for 60 minutes | 7,500 Yen, 500 Chikara |
| Warrior’s Path | Defeat three players | 3,000 Yen, 200 Chikara |
Quest Completion Checklist:
- Finish the available Boom main quests
- Unlock movement and defensive side-quest rewards
- Complete Fruit, Power, and mastery prerequisites
- Finish Special questlines before attempting crafts
- Use repeatable, daily, and Fighting Pass quests for ongoing resources
Use repeatable quests that overlap with your current main or Special objectives. Defeating the same enemy for multiple goals reduces travel and keeps progression focused.
Q: What does Anime Fighting Simulator all quests include?
The quest system includes main quests, side quests, Special questlines, repeatable quests, daily quests, and Fighting Pass assignments. Each category serves a different progression or farming purpose.
Q: Which side quests should I complete first?
Rock Lee’s movement rewards, Rayleigh’s Instinct upgrades, and no-requirement title quests are strong early priorities. Fruit and mastery questlines should follow when their entry conditions become available.
Q: Why can’t I craft a Special after collecting its materials?
Several Specials also require the associated NPC questline. Complete every stage until the final crafting objective appears, then verify that the required materials are still available.
Q: Are repeatable quests better than daily quests?
They serve different purposes. Repeatable quests are useful for repeated Yen and mastery farming, while daily quests provide predictable Yen and Chikara rewards for short objectives.