Anime Fighting Simulator all quests: Step-by-Step Guide - Quests

Anime Fighting Simulator all quests: Step-by-Step Guide

Track main, side, special, repeatable, daily, and Fighting Pass quests in Anime Fighting Simulator with locations, requirements, and rewards.

2026-09-22
Anime Fighting Simulator Wiki Team
Quick Guide
  • Anime Fighting Simulator all quests include main, side, special, repeatable, daily, and Fighting Pass objectives.
  • Main quests unlock core Powers, Swords, currencies, and progression milestones.
  • Side quests grant upgrades such as Gear 2, Super Human 2, Instinct dodges, and Air Walk jumps.
  • Special quests unlock or enable crafting for Shrine, Vasto Lorde, Gear 4, Compass, and other rewards.
  • Best route: finish prerequisite questlines before farming repeatable tasks or chasing crafting materials.

Anime Fighting Simulator All Quests: Quest Types

Anime Fighting Simulator all quests are divided into several progression systems. The main questline establishes your account power, while NPC questlines across Dimensions 1 and 2 provide permanent abilities, titles, materials, and special forms. Repeatable, daily, and Fighting Pass quests are better for ongoing currency and pass progression.

The Anime Fighting Simulator Quests Wiki provides the broad quest index, while the route below organizes the information by practical use.

Video Highlights:

  • Side quest NPC locations across Dimensions 1 and 2
  • Starting requirements for Powers, Fruits, and Specials
  • Unique rewards such as titles, transformations, and movement upgrades
  • Crafting prerequisites for Shrine, Murcielago, and Compass
Quest typeMain purposeTypical rewards
Main questsBuild core progressionYen, Chikara, Powers, Swords
Side questsUnlock permanent upgradesTitles, movement skills, transformations
Special questsCraft or unlock exclusive SpecialsShrine, Gear 4, Sand Cloak, Compass
Repeatable questsFarm resources repeatedlyYen and mastery progress
Daily questsComplete short daily objectivesYen and Chikara
Fighting Pass questsEarn pass experienceDaily and weekly Fighting Pass XP

Main Progression

Follow Boom first, then unlock later quest NPCs through major Powers and Dimension access.

Side Upgrades

Prioritize movement, Instinct, titles, and transformation quests because their rewards affect future farming.

Special Crafting

Some materials are not enough by themselves; the associated NPC questline must also be completed.

Resource Farming

Use repeatable and daily quests after unlocking the areas and enemies needed for efficient clears.

Route Tip

Treat quest prerequisites as a chain. Unlocking one Power can open another NPC, while equipping the required Fruit or Special may be necessary for every quest step.

Main Questline and Core Unlocks

Boom is the first major quest giver and has a long progression route based on training stats, defeating enemies, and unlocking new combat tools. His rewards include Rapid Punch, Katana, Water Running, Dash, Flight, Instinct, Soul Cutter, Super Human, Black Flash, Vasto Mask, Night Guy Kick, and Planetary Sphere.

After the Boom questline, additional progression continues through NPCs such as Roshi and Zoru. These quests require advanced training or previous rewards, so they should be treated as a long-term roadmap rather than a short checklist.

Progression NPCAccess conditionMajor reward focus
BoomAvailable at the spawn buildingPowers, Swords, currency, movement skills
RoshiFinish Boom’s questline; access through Dimension 2Advanced Powers and high-tier training rewards
ZoruReach the required Sword progressionSwords from Triple Bladed Scythe through Excalibur
YuharaUnlock after the Zoru routeQuestline details listed as TBA in the reference data
1

Start with Boom

Accept Boom’s quests inside the spawn building. Train the requested stats and defeat required enemies instead of skipping early rewards, because the route unlocks foundational Powers and equipment.

2

Collect Core Powers

Prioritize movement and combat rewards such as Dash, Flight, Instinct, and Super Human. These abilities improve access to later areas and make quest objectives easier to complete.

3

Enter Dimension 2

After the relevant Dimension requirements are met, continue with the next quest NPCs. Dimension 2 contains advanced questlines for Super Human 3, Vasto Lorde materials, Compass, and other Specials.

4

Build Sword Progression

Follow Zoru’s route when Sword training becomes practical. His quests award increasingly advanced Swords and form a separate progression track from general stat training.

Prerequisite Warning

Do not assume a reward is available immediately after reaching a location. Many NPCs require a specific Power, Fruit, mastery level, or earlier questline before accepting the next objective.

Side Quests by Dimension

Side quests are among the most valuable permanent upgrades in the game. Several NPCs provide titles, movement abilities, extra Instinct dodges, transformation upgrades, or permanent Specials. The exact NPC names may differ between the video guide and wiki naming conventions, so use the location and reward as additional identification clues.

NPC or questlineDimensionRequirementKey reward
Luffy1Rubber Fruit mastery 50, equippedStage Second or Gear 2
Jotaro1No listed starting requirementStar Crusader title
Rock Lee1No listed starting requirementFlash Step, Air Walk, Blink, Leg Weights
Rayleigh1Instinct PowerUp to five total Instinct dodges
Jeriah1No listed starting requirementGama Mount and Toad Sage title
Marco1Phoenix Fruit, equippedPhoenix full transformation
Gohan1Super Human PowerSuper Human 2
Sukuna1No listed starting requirementShrine crafting access
Time Skip Luffy2Rubber Fruit and Stage SecondRubber Gear 4
Zangutu2Black Moon Reiatsu, equippedWhite Fragment
Ulquiorra2No listed starting requirementMurcielago crafting access
Gar2One Tail at mastery 75Sand Beast Mode and Sand Cloak
SSJ3 Goku2Super Human 2Super Human 3
Aaza2No listed starting requirementCompass crafting access

Movement Upgrades

Rock Lee and Luchi improve mobility through Flash Step, Air Walk, Blink, and additional jumps. These rewards are useful for reaching enemies and moving between islands.

Defensive Upgrades

Rayleigh’s questline improves Instinct by adding extra dodges. Keep Instinct available when completing each stage if the quest requires it equipped.

Transformation Routes

Luffy, Marco, Gar, Gohan, and SSJ3 Goku connect quest completion to stronger forms, permanent Specials, or upgraded Powers.

Best Early Targets

Start with Rock Lee, Jotaro, Jeriah, and other NPCs without a listed starting requirement. Their rewards provide useful movement, title buffs, and utility before advanced Fruit or mastery routes.

Special Questlines and Crafting Requirements

Special questlines are different from ordinary reward tracks. Completing the NPC’s objectives may unlock a crafting permission or provide an essential material, but it does not always grant the finished Special automatically. Prepare the required materials separately, then complete the related questline before attempting the final craft.

SpecialQuest NPCStarting requirementFinal requirement
ShrineSukuna or Curse KingNo listed starting requirementComplete the questline and craft Shrine
Vasto LordeZangutu or VigoBlack Moon ReiatsuObtain White Fragment and complete the questline
Phoenix: Full TransformationMarco or PoloPhoenix FruitComplete the final Phoenix quest
Rubber: Gear 4Time Skip Luffy or Rubber CaptainLuffy’s questline and Stage SecondComplete the Gear 4 awakening objective
Sand Beast ModeGar or GooraOne Tail mastery 75Complete the first Gar questline
Sand CloakGar or GooraSand Beast Mode mastery 75Complete the second Gar questline
CompassAaza or YakzaNo listed starting requirementComplete the questline and craft Compass
MurcielagoUlquiorra or AlquiorNo listed starting requirementComplete the questline and craft Murcielago
1

Check the Entry Requirement

Confirm the required Fruit, Power, Reiatsu, Special, or mastery level before traveling to the NPC. Equip the item when the quest description requires it.

2

Gather Materials Carefully

Farm boss drops, fragments, or other crafting materials while progressing. Having materials early saves travel time, but it does not replace the NPC quest requirement.

3

Finish Every Quest Stage

Continue until the NPC assigns the crafting or awakening objective. Earlier stages may provide Yen, Chikara, rerolls, shards, or other supporting rewards.

4

Complete the Final Craft

Use the crafting menu only after the questline confirms access. If crafting is still blocked, verify the final quest, mastery, and material conditions.

Crafting Reminder

Materials alone may not unlock a Special. Shrine, Murcielago, and Compass each require completion of their associated questline before crafting becomes available.

Repeatable, Daily, and Fighting Pass Quests

Repeatable quests are designed for regular Yen and mastery farming. Daily quests provide shorter objectives with Yen and Chikara, while Fighting Pass quests award pass experience through daily and weekly assignments.

Repeatable quest rewards increase as you move from Dimension 1 enemies to stronger Dimension 2 targets. Choose objectives that match your current damage, travel access, and ability to clear enemies efficiently.

AreaExample repeatable objectivesReward range shown
Dimension 1Thugs, Cyclops, Pirates, Fishmen, Sorcerers125 to 400K Yen
Dimension 1 advancedGoblins, Demon Knights1M to 2M Yen
Dimension 2Marines, Destroyers, Hollows, Menos Grande12M to 800M Yen
Dimension 2 advancedWhite Plants, Demons, Saibamen, Frieza Soldiers2B to 40B Yen
Dimension 2 late routeOni, Brute Oni, Rangoons, Tadpoles50B to 110B Yen
Daily questObjectiveListed reward
SlayerDefeat Demon Fox once5,000 Yen, 200 Chikara
Strength RepsTrain Strength 800 times2,500 Yen, 200 Chikara
General TrainingTrain any stat 1,500 times4,500 Yen, 300 Chikara
Dedicated PlayerPlay for 30 minutes4,000 Yen, 300 Chikara
Marathon SessionPlay for 60 minutes7,500 Yen, 500 Chikara
Warrior’s PathDefeat three players3,000 Yen, 200 Chikara

Quest Completion Checklist:

  • Finish the available Boom main quests
  • Unlock movement and defensive side-quest rewards
  • Complete Fruit, Power, and mastery prerequisites
  • Finish Special questlines before attempting crafts
  • Use repeatable, daily, and Fighting Pass quests for ongoing resources
Farming Tip

Use repeatable quests that overlap with your current main or Special objectives. Defeating the same enemy for multiple goals reduces travel and keeps progression focused.

Q: What does Anime Fighting Simulator all quests include?

The quest system includes main quests, side quests, Special questlines, repeatable quests, daily quests, and Fighting Pass assignments. Each category serves a different progression or farming purpose.

Q: Which side quests should I complete first?

Rock Lee’s movement rewards, Rayleigh’s Instinct upgrades, and no-requirement title quests are strong early priorities. Fruit and mastery questlines should follow when their entry conditions become available.

Q: Why can’t I craft a Special after collecting its materials?

Several Specials also require the associated NPC questline. Complete every stage until the final crafting objective appears, then verify that the required materials are still available.

Q: Are repeatable quests better than daily quests?

They serve different purposes. Repeatable quests are useful for repeated Yen and mastery farming, while daily quests provide predictable Yen and Chikara rewards for short objectives.