- Anime Fighting Simulator trait reroll changes a champion’s passive trait through the Trait Reroll NPC.
- Trait Reroll items are used beside the Champion Pod rather than during standard champion rolls.
- Specialist and Trainer are strong progression targets when their bonus matches your champion’s role.
- Executioner and Aggressive favor damage-focused builds, while Defensive supports safer encounters.
- Shiny variants are separate from traits and cannot be obtained through trait rerolling.
Anime Fighting Simulator trait reroll basics
Anime Fighting Simulator trait reroll is a separate system from rolling for a new champion. Traits are additional passive bonuses that can appear on a champion, while rerolling lets you replace the current trait by using a Trait Reroll item. The reroll interaction is handled by the Trait Reroll NPC beside the Champion Pod.
A champion’s trait can affect damage, survivability, movement, training, currency gain, loot, cooldowns, or champion-specific stat boosts. Because each trait has its own reroll odds, the best choice depends on the champion’s training role and the activity you are targeting.
A normal Champion Pod roll determines the champion. A Trait Reroll changes the passive attached to that champion. These systems use different odds, so do not compare their percentages as if they were the same roll.
Damage Traits
Aggressive increases general damage, while Executioner adds damage specifically against NPCs and bosses.
Defense Traits
Defensive reduces incoming damage and becomes more valuable when surviving matters more than clear speed.
Progression Traits
Specialist improves the stat trained by one champion, while Trainer improves all training speed.
Resource Traits
Greedy, Collector, and Scavenger improve different forms of economy or item acquisition.
| Reroll Element | Function | Key Location or Rule |
|---|---|---|
| Trait Reroll NPC | Replaces a champion’s current trait | Located beside the Champion Pod |
| Trait Reroll item | Required to attempt a reroll | Used through the reroll interaction |
| Champion Pod | Rolls for champions and their initial trait chance | Uses separate Roll Odds |
| Shiny variant | Permanent training bonus variant | Not obtainable through trait rerolling |
The source trait data also separates Trait Reroll Odds from Roll Odds. Trait Reroll Odds apply when changing a trait on an existing champion. Roll Odds apply when rolling for a champion in the Champion Pod. This distinction is essential when evaluating how rare a target trait may be.
The Shiny note is equally important. A Shiny champion is not treated as a trait, so rerolling does not create a Shiny variant. Shiny champions provide a permanent 15% training boost to the stats they train, and Specialist bonuses can stack with that Shiny boost.
Damage and survival trait rankings
The most direct combat options are Aggressive, Berserk, Defensive, and Executioner. They do not perform the same role. Aggressive provides a general damage increase, Berserk becomes stronger at 50% HP or lower, Defensive reduces damage taken, and Executioner specializes in NPC and boss damage.
| Trait | Tier Range | Rarity | Effect |
|---|---|---|---|
| Aggressive | I–IV | Common to Epic | +5% to +12% damage |
| Defensive | I–IV | Common to Epic | -5% to -15% damage taken |
| Swift | I–II | Common to Uncommon | +6% to +10% movement speed |
| Berserk | — | Rare | +15% damage at 50% HP or lower |
| Executioner | — | Mythic | +20% damage against NPCs and bosses |
Berserk only provides its listed damage increase when the champion is at 50% HP or lower. It is not equivalent to a permanent +15% damage trait, so treat it as a conditional option.
Aggressive
Aggressive is the broadest general damage trait in the listed table. Its four tiers range from +5% damage at Tier I to +12% damage at Tier IV. The trait is available from Common through Epic rarity, giving players several possible quality levels while rerolling.
Its Trait Reroll Odds decrease as the tier improves:
| Aggressive Tier | Rarity | Damage Bonus | Trait Reroll Odds | Champion Pod Roll Odds |
|---|---|---|---|---|
| I | Common | +5% | 13.50% | 1.10% |
| II | Uncommon | +8% | 9.00% | 0.77% |
| III | Rare | +10% | 5.00% | 0.49% |
| IV | Epic | +12% | 2.50% | 0.30% |
Aggressive is a reasonable general-purpose target when your priority is consistent damage rather than a special combat condition. The higher tiers are less common, so decide in advance whether a lower-tier improvement is already useful for your current progression.
Defensive
Defensive follows the same four-tier structure, but its effect reduces damage taken instead of increasing outgoing damage. Tier I provides -5% damage taken, while Tier IV provides -15% damage taken.
This trait is most relevant when a champion’s survival affects your ability to complete content. It can be a practical alternative to damage traits if a failed encounter costs more time than a slower clear.
Berserk and Executioner
Berserk is a Rare trait with a single listed effect: +15% damage at 50% HP or lower. It suits a riskier playstyle, but its value depends on how often the champion reaches that health threshold.
Executioner is Mythic and provides +20% damage against NPCs and bosses. It stacks separately from Aggressive and does not affect every damage situation. That restriction makes it a specialized target rather than a universal replacement for general damage.
Progression, economy, and utility traits
Not every valuable reroll is a combat trait. Some bonuses improve training speed, champion-specific stat growth, Yen, Chikara Shards, loot, movement, or ability uptime. These options should be judged against your primary activity instead of rarity alone.
| Trait | Tier | Rarity | Effect | Trait Reroll Odds |
|---|---|---|---|---|
| Swift I | I | Common | +6% movement speed | 13.50% |
| Swift II | II | Uncommon | +10% movement speed | 9.00% |
| Greedy I | I | Epic | +8% Yen gain | 1.50% |
| Greedy II | II | Legendary | +12% Yen gain | 1.00% |
| Specialist I | I | Legendary | +15% champion boost | 1.50% |
| Specialist II | II | Mythic | +25% champion boost | 0.75% |
| Scavenger | — | Legendary | +15% loot drop chance | 2.00% |
| Trainer I | I | Epic | +10% all training speed | 0.75% |
| Trainer II | II | Legendary | +15% all training speed | 0.20% |
Specialist is especially valuable when the champion trains the stat you actively need. Trainer is broader because it affects all training speed, while Shiny champions can add a separate permanent 15% boost to their trained stat.
Specialist versus Trainer
Specialist provides a champion boost only to the specific stat that champion trains. Tier I grants +15%, and Tier II grants +25%. The effect stacks with a Shiny boost, but it does not broadly improve every training category.
Trainer affects all training speed, with Tier I granting +10% and Tier II granting +15%. Its scope is wider, but the higher Trainer tier has only a 0.20% Trait Reroll Odds value in the supplied data. That makes it a very rare target.
Use Specialist when you are building around a particular champion and stat. Consider Trainer when broad training efficiency matters more than maximizing one champion’s dedicated stat.
Economy and drop bonuses
Greedy improves Yen gain from adventures and other sources. Its two listed levels are +8% and +12%. Collector improves Chikara Shard gain, with Tier I at +10% and Tier II at +20%.
Scavenger provides +15% loot drop chance and affects boss drops, NPC drops, and adventure item drop chances. This makes it a useful utility target for players focused on collecting items rather than simply increasing damage.
| Trait | Tier | Rarity | Effect | Trait Reroll Odds |
|---|---|---|---|---|
| Collector I | I | Legendary | +10% Chikara Shard gain | 2.00% |
| Collector II | II | Mythic | +20% Chikara Shard gain | 0.60% |
| Cooldown Breaker I | I | Legendary | -5% ability cooldowns | 2.00% |
| Cooldown Breaker II | II | Mythic | -10% ability cooldowns | 0.60% |
| Scavenger | — | Legendary | +15% loot drop chance | 2.00% |
| Greedy I | I | Epic | +8% Yen gain | 1.50% |
| Greedy II | II | Legendary | +12% Yen gain | 1.00% |
Cooldown Breaker reduces ability cooldowns by 5% or 10%, depending on tier. It is a utility option for builds that rely on repeated ability use. Since its effect is not direct damage, compare it with Aggressive or Executioner based on how often your abilities contribute to actual clears.
Step-by-step reroll decision guide
A disciplined reroll process prevents wasted attempts. Start by identifying the champion’s job, then compare the trait’s effect with your current activity. Do not chase a rare trait simply because its rarity is higher; the correct bonus depends on how you use the champion.
Choose the champion to improve
Select the champion whose passive trait you want to change. Confirm whether it trains a specific stat, supports combat, or contributes mainly to progression.
Set a practical target
Pick a target group before spending a Trait Reroll item. Examples include Aggressive or Executioner for combat, Specialist or Trainer for training, and Scavenger or Collector for resources.
Visit the Trait Reroll NPC
Go to the Trait Reroll NPC beside the Champion Pod. The NPC handles trait changes separately from standard Champion Pod rolls.
Compare the new result
Check the trait name, tier, rarity, and exact effect. Pay attention to conditions such as Berserk’s 50% HP requirement or Executioner’s NPC and boss restriction.
Keep or continue based on value
Keep a result that supports your current goal. Continue only when the potential improvement justifies another Trait Reroll item and the listed odds.
The percentages in the trait table describe the chance for a result in the relevant system. They do not guarantee a target after a fixed number of attempts, so plan around priorities rather than an assumed deadline.
Suggested target groups
| Current Goal | First Targets to Consider | Why |
|---|---|---|
| General combat | Aggressive | Provides a broad damage increase across four tiers |
| NPC or boss farming | Executioner | Adds +20% damage against NPCs and bosses |
| Safer encounters | Defensive | Reduces incoming damage by 5% to 15% |
| Stat-focused training | Specialist | Boosts the specific stat trained by the champion |
| Broad training | Trainer | Improves all training speed |
| Item farming | Scavenger | Raises loot drop chance for bosses, NPCs, and adventures |
| Currency farming | Greedy or Collector | Improves Yen or Chikara Shard gain |
| Ability-focused play | Cooldown Breaker | Reduces ability cooldowns |
This table is a planning tool, not a guarantee that one trait is always best. For example, Executioner is more specialized than Aggressive, while Trainer is broader than Specialist. Your champion, activity, and current bottleneck should decide the final target.
Reroll checklist and FAQ
Use the following checklist before committing to a reroll session. It keeps the process focused and helps separate traits from other champion properties.
Before You Reroll:
- Identify the champion’s trained stat or primary combat role
- Choose a target trait group before using a Trait Reroll item
- Check whether the trait has a condition or restricted target
- Compare Trait Reroll Odds with the value of the current result
- Remember that Shiny variants cannot be obtained through trait rerolling
Shiny is a separate champion variant, not a rerollable passive. A Shiny champion’s permanent 15% training boost cannot be created by changing its trait.
The Traits page on the Anime Fighting Simulator Wiki provides the reference table for trait effects, rarities, Trait Reroll Odds, and Champion Pod Roll Odds. Use it when checking the listed values before making a long-term build decision.
Q: What is Anime Fighting Simulator trait reroll?
It is the system for changing a champion’s passive trait by using a Trait Reroll item with the Trait Reroll NPC beside the Champion Pod.
Q: Can trait rerolling create a Shiny champion?
No. Shiny variants are not considered traits and cannot be obtained through Trait Rerolling. Shiny champions instead provide a permanent 15% training boost to the stats they train.
Q: What is the difference between Trait Reroll Odds and Roll Odds?
Trait Reroll Odds apply when changing a trait on an existing champion. Roll Odds apply when rolling for a champion in the Champion Pod.
Q: Which trait is best for NPC and boss damage?
Executioner is the specialized choice because it provides +20% damage against NPCs and bosses. Aggressive is broader because it increases general damage and stacks separately from Executioner.