- Anime Fighting Simulator infinite tower guide: Learn the tower loop, boss floors, cards, and rewards.
- Best token route: Farm through floor 56, then reset or let the run end.
- Safer resource route: Choose damage and survival cards instead of maximizing token bonuses.
- Floor 100 goal: Build defensively and save dangerous modifiers for later floors.
- Shop priority: Work toward the Ranker title before expensive tower-shop purchases.
Anime Fighting Simulator Infinite Tower Overview
The Infinite Tower is an endgame dungeon activity in Anime Fighting Simulator. It supports a party of up to four players and continues through increasingly difficult floors. Every floor contains five basic enemies, while every tenth floor becomes a boss encounter. The activity was introduced in Update 5 and provides Boosts, Potions, Yen, Chikara, Trait Rerolls, and the exclusive Tower Token currency.
The tower is available in both dimensions. In Dimension One, look for the large portal on the floating island above the Sword Boat area. In Dimension Two, the entrance is near Rising Hill and the Perfect Cube. Teleporting to the Sword Boat is a practical way to reach either location.
Video Highlights:
- The tower’s five-floor modifier cycle and ten-floor boss structure
- Recommended token farming through floor 56
- Safer card selections for Boosts and Trait Rerolls
- Defensive tactics for reaching floor 100
- Ranker title and tower-shop priorities
| Tower Feature | How It Works |
|---|---|
| Party size | Up to 4 players |
| Regular floor | Five basic enemies with increasing stats |
| Modifier floor | Every 5 floors, choose an enemy modifier |
| Boss floor | Every 10 floors, defeat one boss |
| Progression | Enemies become stronger as the run continues |
| Currency | Tower Tokens increase through selected modifiers |
Adding players can make the tower easier to manage, but enemy health scales with party size. Use a full party when the extra damage and coordination outweigh the increased enemy durability.
How Tower Cards Work
Every five floors, the tower presents three enemy modifier cards. These cards can increase enemy damage, health, movement speed, or damage reduction. More dangerous modifiers generally increase the run’s Tower Token Bonus, so card selection determines both difficulty and currency output.
Every ten floors, players receive another modifier selection after defeating the boss. This second selection contains player bonuses, such as increased damage, health, damage reduction, or additional Tower Token Bonus. Chosen buffs remain listed during the run, allowing you to track the risks and benefits you have accepted.
Fixed Boss Order
The tower’s bosses appear in a fixed sequence rather than a random order. After floor 100, the sequence loops while the floors continue scaling upward.
| Boss Floor | Boss |
|---|---|
| 10 | Nomu |
| 20 | Crocodile |
| 30 | Pain |
| 40 | Armor Titan |
| 50 | Great Ape |
| 60 | Sukuna |
| 70 | Beiru |
| 80 | Igris |
| 90 | Luffy |
| 100 | Uliora |
Tower Setup and Card Priorities
A strong setup shortens every floor and reduces the chance that a difficult boss ends the run. Bring your strongest available champion, title, gear, specials, and ranged attacks. Ranged damage lets you maintain distance from dangerous enemies, while Instinct can prevent several incoming hits.
The Ranker title is an important early target. It costs 3,500 Tower Tokens, provides tower-only buffs, and adds a 15% Tower Token multiplier. The multiplier is applied to the final result after the run ends, so it may not appear in the same way as the temporary bonuses shown during the climb.
Damage Build
- Strong champion and specials
- Ranged attacks for safer clears
- Best choice when farming Boosts and Trait Rerolls
Defensive Build
- Damage reduction and health bonuses
- Healing options for extended runs
- Useful for bosses and floor 100 attempts
Token Build
- Ranker title equipped
- High Tower Token Bonus cards
- Reset around floor 56 for repeatable farming
Modifiers that raise enemy damage or movement speed can become dangerous on later floors. Do not select them automatically; compare the benefit against your current damage, health, and ability to dodge.
Recommended Player Card Order
Player modifiers should match your goal. For token farming, select Tower Token Bonus first whenever it appears. For Boosts and Trait Rerolls, damage is usually more valuable because faster clears improve the number of runs you can complete. For floor 100, prioritize damage, damage reduction, and health.
| Goal | First Priority | Second Priority | General Approach |
|---|---|---|---|
| Tower Tokens | Tower Token Bonus | Damage | Accept stronger enemies, then reset near floor 56 |
| Boosts and Trait Rerolls | Damage | Safe enemy modifiers | Clear quickly without chasing token multipliers |
| Floor 100 | Damage | Damage reduction, health | Favor survival over speed |
| Boss consistency | Damage reduction | Health or healing | Save defensive tools for difficult encounters |
Combat Tools
Use ranged attacks whenever possible, especially against bosses with dangerous close-range abilities. Instinct can dodge multiple instances of damage, and Perfect Counter can provide a damage-free animation window. Cutscene attacks can also help avoid an incoming hit while dealing damage.
Healing options may include champions such as Aaron or Boros, specials such as Phoenix Fruit or Sandcloak Bloodline, and abilities such as Attack Titan’s healing skill. These options are particularly useful if dodging is inconsistent.
Step-by-Step Tower Farming Routes
The best route depends on what you want from the tower. Tower Tokens, Boosts, Trait Rerolls, and floor 100 progression require different card priorities. The following process keeps each run focused instead of mixing incompatible goals.
Prepare Your Loadout
Equip your strongest champion, title, gear, specials, and ranged abilities. Use the Ranker title if you have purchased it. If Ranker is unavailable, equip your strongest alternative title.
Enter the Correct Tower
Travel to the tower entrance in Dimension One or Dimension Two. Confirm your party size and agree on the target before beginning the run.
Choose Cards for the Goal
Select high Tower Token Bonus cards for currency farming, damage cards for faster resource farming, or safer modifiers for a floor 100 attempt.
End the Run at the Right Time
For repeatable farming, reset or allow the party to be defeated around floor 56. Continue beyond that point only when the additional risk matches your objective.
Route Comparison
| Route | Card Selection | End Point | Best Use |
|---|---|---|---|
| Token route | Highest practical Token Bonus | Floor 56, or floor 61 for confident players | Tower Tokens |
| Resource route | Damage and safer modifiers | Around floor 56 | Boosts and Trait Rerolls |
| Floor 100 route | Defensive enemy cards and strong player buffs | Floor 100 | Unlocking the shop champion requirement |
A floor 56 reset is usually the most balanced token route. It avoids the extra risk of the Sukuna section while still producing a useful number of rewards and tokens.
Token Farming
For the token route, prioritize cards with the highest Tower Token Bonus. When player cards appear, choose the Token Bonus card first. If it is unavailable, select damage because faster floor clears improve the value of the run.
A typical floor 56 route can produce approximately 600–800 Tower Tokens in 14–20 minutes when using the Ranker title, although results vary with card luck, clear speed, and enemy modifiers. Without Ranker, the final total can be lower because the additional 15% multiplier is not applied.
Boost and Trait Reroll Farming
For Boosts and Trait Rerolls, do not chase every token multiplier. Choose safer enemy modifiers and prioritize damage on player cards. The Token Bonus affects Tower Tokens, not the rest of the reward pool, so faster clears are usually more useful for this route.
This method is also a good choice for newer players who have not yet assembled high-damage specials or champions.
Reaching Floor 100 Safely
Reaching floor 100 is a progression objective rather than the most efficient farming route. The tower becomes increasingly punishing, and the goal is to finish the climb instead of maximizing the currency earned per minute.
Avoid enemy modifiers that increase damage when the later floors are already challenging. Cards that increase enemy health or reduce the enemy’s damage output can create slower fights, but they are often safer than allowing enemies to eliminate the party quickly.
Treat the climb as a survival run. A slower clear is preferable to a risky modifier if it protects the attempt from ending before the next boss.
Boss Survival Tactics
Sukuna and Beiru are especially dangerous checkpoints for players who struggle with dodging. Keep your distance, attack during safe openings, and use Instinct before committing to a close engagement. Long-range abilities can slowly reduce boss health while limiting exposure.
Perfect Counter and cutscene attacks are useful when an incoming attack is difficult to avoid. Activate them during the danger window to create a temporary period where the attack cannot interrupt your plan.
| Threat | Safer Response |
|---|---|
| High enemy damage | Avoid damage-increasing modifiers |
| Fast enemies | Take limited movement-speed modifiers and use slowing tools |
| Difficult boss attacks | Stay at range and attack during safe openings |
| Low survivability | Choose health, damage reduction, or healing options |
| Slow clear speed | Add moderate damage bonuses when survival is stable |
Floor 100 Checklist
Before Starting the Floor 100 Attempt:
- Equip the strongest champion, title, gear, and specials available
- Use ranged attacks and keep Instinct ready for dangerous encounters
- Avoid enemy damage and excessive movement-speed modifiers
- Prioritize damage, damage reduction, and health player cards
- Save defensive abilities for bosses such as Sukuna and Beiru
The tower’s enemy sets repeat in a known order, which makes preparation easier on later attempts. Learn where each boss appears and adjust your cooldowns, positioning, and defensive cards around the upcoming encounter.
Rewards, Tower Shop, and FAQ
The Infinite Tower pays out through several reward milestones. Rewards can include Yen, Chikara, Boosts, Potions, Trait Rerolls, and Tower Tokens. After the run ends, players return to the main world and can spend Tower Tokens in the Tower Shop.
| Milestone | Reward Pool |
|---|---|
| Every 5 floors | 2–4 rewards |
| Every 10 floors | 4–8 rewards |
| Every 25 floors | 15–25 rewards |
| Every 50 floors | 40–60 rewards |
The Tower Shop includes keys, Boosts, Potions, titles, Trait Rerolls, and a high-rarity Beast Mode champion. The shop also restocks some basic items daily, making it worth checking after regular runs.
| Shop Target | Cost or Requirement | Priority |
|---|---|---|
| Ranker title | 3,500 Tower Tokens | High; improves tower performance and token gain |
| Limit Breaker Vials | Token cost listed in shop | Valuable for a 15% stat-training boost |
| Beast Mode champion | 15,000 Tower Tokens, Emperor class, floor 100 clear | Long-term target |
| Keys and basic items | Varies by item | Situational and daily-use purchases |
Purchase the Ranker title before saving for the most expensive champion unless you are already close to the champion requirement. Its tower benefits can improve future token farming.
The Beast Mode champion requires more than the token price. You must reach Emperor class, which requires 100 quintillion in the main stats, and clear floor 100. Plan the tower climb as part of a wider progression goal rather than treating the champion as an immediate purchase.
For additional page-level details, see the Tower page on the Anime Fighting Simulator Wiki.
Q: What is the best floor to reset in the Infinite Tower?
Floor 56 is the standard reset point for repeatable farming. Players confident against Sukuna may continue to floor 61, but the extra risk and time can reduce efficiency.
Q: Should I always choose the highest Tower Token Bonus?
Only when farming Tower Tokens. For Boosts and Trait Rerolls, damage and safer modifiers usually improve clear speed and run consistency.
Q: How many players can enter the tower?
A party can contain up to four players. Enemy health scales with the number of players, so coordinate your group before starting.
Q: What is required for the Beast Mode champion?
The shop requirement includes 15,000 Tower Tokens, Emperor class, and a clear of floor 100. The champion is listed as Naturo in the wiki source and referred to as Naruto in the guide material.